Chapter 1- Introduction.ppt
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1、Introduction,1-1,Chapter 1: Introduction,Our goal: get context, overview, “feel” of networking more depth, detail later in course approach: descriptive use Internet as example,Overview: whats the Internet whats a protocol? network edge network core access net, physical media Internet/ISP structure p
2、erformance: loss, delay protocol layers, service models history,Introduction,1-2,Chapter 1: roadmap,1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, serv
3、ice models 1.8 History,Introduction,1-3,Whats the Internet: “nuts and bolts” view,millions of connected computing devices: hosts, end-systems PCs workstations, servers PDAs phones, toasters running network apps communication links fiber, copper, radio, satellite transmission rate = bandwidth routers
4、: forward packets (chunks of data),Introduction,1-4,“Cool” internet appliances,Worlds smallest web server http:/www-ccs.cs.umass.edu/shri/iPic.html,IP picture frame http:/ toaster+weather forecaster,Introduction,1-5,Whats the Internet: “nuts and bolts” view,protocols control sending, receiving of ms
5、gs e.g., TCP, IP, HTTP, FTP, PPP Internet: “network of networks” loosely hierarchical public Internet versus private intranet Internet standards RFC: Request for comments IETF: Internet Engineering Task Force,local ISP,company network,regional ISP,router,workstation,server,mobile,Introduction,1-6,Wh
6、ats the Internet: a service view,communication infrastructure enables distributed applications: Web, email, games, e-commerce, database., voting, file (MP3) sharing communication services provided to apps: connectionless connection-oriented,cyberspace Gibson: “a consensual hallucination experienced
7、daily by billions of operators, in every nation, “,Introduction,1-7,Whats a protocol?,human protocols: “whats the time?” “I have a question” introductions specific msgs sent specific actions taken when msgs received, or other events,network protocols: machines rather than humans all communication ac
8、tivity in Internet governed by protocols,protocols define format, order of msgs sent and received among network entities, and actions taken on msg transmission, receipt,Introduction,1-8,Whats a protocol?,a human protocol and a computer network protocol:,Q: Other human protocols?,Hi,Hi,TCP connection
9、req,Introduction,1-9,Key Elements of a Protocol,Syntax Data formats Signal levels Semantics Control information Error handling Timing Speed matching Sequencing,Introduction,1-10,A closer look at network structure:,network edge: applications and hosts network core: routers network of networks access
10、networks, physical media: communication links,Introduction,1-11,Chapter 1: roadmap,1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol layers, service models 1.8 Hi
11、story,Introduction,1-12,The network edge:,end systems (hosts): run application programs e.g. Web, email at “edge of network” client/server model client host requests, receives service from always-on server e.g. Web browser/server; email client/server peer-peer model:minimal (or no) use of dedicated
12、servers e.g. Gnutella, KaZaA,Introduction,1-13,Network edge: connection-oriented service,Goal: data transfer between end systems handshaking: setup (prepare for) data transfer ahead of time Hello, hello back human protocol set up “state” in two communicating hosts TCP - Transmission Control Protocol
13、 Internets connection-oriented service,TCP service RFC 793 reliable, in-order byte-stream data transfer loss: acknowledgements and retransmissions flow control: sender wont overwhelm receiver congestion control: senders “slow down sending rate” when network congested,Introduction,1-14,Network edge:
14、connectionless service,Goal: data transfer between end systems same as before! UDP - User Datagram Protocol RFC 768: Internets connectionless service unreliable data transfer no flow control no congestion control,Apps using TCP: HTTP (Web), FTP (file transfer), Telnet (remote login), SMTP (email)App
15、s using UDP: streaming media, teleconferencing, DNS, Internet telephony,Introduction,1-15,Chapter 1: roadmap,1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Delay & loss in packet-switched networks 1.7 Protocol lay
16、ers, service models 1.8 History,Introduction,1-16,The Network Core,mesh of interconnected routers the fundamental question: how is data transferred through net? circuit switching: dedicated circuit per call: telephone net packet-switching: data sent thru net in discrete “chunks”,Introduction,1-17,Ne
17、twork Core: Circuit Switching,End-end resources reserved for “call” link bandwidth, switch capacity dedicated resources: no sharing circuit-like (guaranteed) performance call setup required,Introduction,1-18,Network Core: Circuit Switching,network resources (e.g., bandwidth) divided into “pieces” pi
18、eces allocated to calls resource piece idle if not used by owning call (no sharing),dividing link bandwidth into “pieces” frequency division time division,Introduction,1-19,Circuit Switching: TDMA and TDMA,Introduction,1-20,Network Core: Packet Switching,each end-end data stream divided into packets
19、 user A, B packets share network resources each packet uses full link bandwidth resources used as needed,resource contention: aggregate resource demand can exceed amount available congestion: packets queue, wait for link use store and forward: packets move one hop at a time transmit over link wait t
20、urn at next link,Introduction,1-21,Packet Switching: Statistical Multiplexing,Sequence of A & B packets does not have fixed pattern statistical multiplexing. In TDM each host gets same slot in revolving TDM frame.,A,B,C,10 Mbs Ethernet,1.5 Mbs,statistical multiplexing,queue of packets waiting for ou
21、tput link,Introduction,1-22,Packet switching versus circuit switching,1 Mbit link each user: 100 kbps when “active” active 10% of timecircuit-switching: 10 users packet switching: with 35 users, probability 10 active less than .0004,Packet switching allows more users to use network!,N users,1 Mbps l
22、ink,Introduction,1-23,Packet switching versus circuit switching,Great for bursty data resource sharing simpler, no call setup Excessive congestion: packet delay and loss protocols needed for reliable data transfer, congestion control Q: How to provide circuit-like behavior? bandwidth guarantees need
23、ed for audio/video apps still an unsolved problem (chapter 6),Is packet switching a “slam dunk winner?”,Introduction,1-24,Packet-switching: store-and-forward,Takes L/R seconds to transmit (push out) packet of L bits on to link or R bps Entire packet must arrive at router before it can be transmitted
24、 on next link: store and forward delay = 3L/R,Example: L = 7.5 Mbits R = 1.5 Mbps delay = 15 sec,R,R,R,L,Introduction,1-25,Packet Switching: Message Segmenting,Now break up the message into 5000 packets,Each packet 1,500 bits 1 msec to transmit packet on one link pipelining: each link works in paral
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