Introduction to ACT-R 5.0Tutorial 24th Annual Conference .ppt
《Introduction to ACT-R 5.0Tutorial 24th Annual Conference .ppt》由会员分享,可在线阅读,更多相关《Introduction to ACT-R 5.0Tutorial 24th Annual Conference .ppt(64页珍藏版)》请在麦多课文档分享上搜索。
1、Introduction to ACT-R 5.0Tutorial 24th Annual Conference Cognitive Science SocietyACT-R Home Page: http:/act.psy.cmu.edu,Christian Lebiere Human Computer Interaction Institute Carnegie Mellon University Pittsburgh, PA 15213 clcmu.edu,Tutorial Overview,1. Introduction2. Symbolic ACT-RDeclarative Repr
2、esentation: ChunksProcedural Representation: ProductionsACT-R 5.0 Buffers: A Complete Model for Sentence Memory3. Chunk Activation in ACT-RActivation CalculationsSpreading Activation: The Fan EffectPartial Matching: Cognitive ArithmeticNoise: Paper Rocks ScissorsBase-Level Learning: Paired Associate
3、4. Production Utility in ACT-RPrinciples and Building Sticks Example5. Production CompilationPrinciples and Successes6. Predicting fMRI BOLD responsePrinciples and Algebra example,Motivations for a Cognitive Architecture1. Philosophy: Provide a unified understanding of the mind.2. Psychology: Accoun
4、t for experimental data.3. Education: Provide cognitive models for intelligent tutoring systems and other learning environments.4. Human Computer Interaction: Evaluate artifacts and help in their design.5. Computer Generated Forces: Provide cognitive agents to inhabit training environments and games
5、.6. Neuroscience: Provide a framework for interpreting data from brain imaging.,Approach: Integrated Cognitive Models,Cognitive model = computational process that thinks/acts like a person Integrated cognitive models,Model Predictions,Human Data,Study 1: Dialing Times,Total time to complete dialing,
6、Model Predictions,Human Data,Study 1: Lateral Deviation,Deviation from lane center (RMSE),These Goals for Cognitive Architectures Require1. Integration, not just of different aspects of higher level cognition but of cognition, perception, and action.2. Systems that run in real time.3. Robust behavio
7、r in the face of error, the unexpected, and the unknown.4. Parameter-free predictions of behavior.5. Learning.,History of the ACT-framework,Predecessor HAM (Anderson & Bower 1973)Theory versions ACT-E (Anderson, 1976)ACT* (Anderson, 1978)ACT-R (Anderson, 1993)ACT-R 4.0 (Anderson & Lebiere, 1998)ACT-
8、R 5.0 (Anderson & Lebiere, 2001)Implementations GRAPES (Sauers & Farrell, 1982)PUPS (Anderson & Thompson, 1989)ACT-R 2.0 (Lebiere & Kushmerick, 1993)ACT-R 3.0 (Lebiere, 1995)ACT-R 4.0 (Lebiere, 1998)ACT-R/PM (Byrne, 1998)ACT-R 5.0 (Lebiere, 2001)Windows Environment (Bothell, 2001)Macintosh Environme
9、nt (Fincham, 2001),I. Perception & Attention1. Psychophysical Judgements2. Visual Search3. Eye Movements4. Psychological Refractory Period5. Task Switching6. Subitizing7. Stroop8. Driving Behavior9. Situational Awareness10. Graphical User InterfacesII. Learning & Memory1. List Memory2. Fan Effect3.
10、Implicit Learning4. Skill Acquisition 5. Cognitive Arithmetic6. Category Learning7. Learning by Exploration and Demonstration8. Updating Memory &Prospective Memory9. Causal Learning, 100 Published Models in ACT-R 1997-2002,III. Problem Solving & Decision Making1. Tower of Hanoi2. Choice & Strategy S
11、election3. Mathematical Problem Solving4. Spatial Reasoning5. Dynamic Systems6. Use and Design of Artifacts7. Game Playing8. Insight and Scientific DiscoveryIV. Language Processing1. Parsing2. Analogy & Metaphor3. Learning4. Sentence MemoryV. Other1. Cognitive Development2. Individual Differences3.
12、Emotion4. Cognitive Workload5. Computer Generated Forces6. fMRI7. Communication, Negotiation, Group Decision Making,Visit http:/act.psy.cmu.edu/papers/ACT-R_Models.htm link.,ACT-R 5.0,Environment,Productions (Basal Ganglia),Retrieval Buffer (VLPFC),Matching (Striatum),Selection (Pallidum),Execution
13、(Thalamus),Goal Buffer (DLPFC),Visual Buffer (Parietal),Manual Buffer (Motor),Manual Module (Motor/Cerebellum),Visual Module (Occipital/etc),Intentional Module (not identified),Declarative Module (Temporal/Hippocampus),ACT-R: Knowledge Representation, goal buffer visual buffer retrieval buffer,ACT-R
14、: Assumption Space,ADDITION-FACT,ADDEND1,THREE,ADDEND2,FOUR,SUM,FACT3+4,(,SEVEN,),isa,Chunks: Example,CHUNK-TYPE,NAME,SLOT1,SLOT2,SLOTN,(,),Chunks: Example,(CLEAR-ALL) (CHUNK-TYPE addition-fact addend1 addend2 sum) (CHUNK-TYPE integer value) (ADD-DM (fact3+4isa addition-factaddend1 threeaddend2 four
15、sum seven)(threeisa integervalue 3)(fourisa integervalue 4)(sevenisa integervalue 7),ADDITION-FACT,FACT3+4,ADDEND1,SUM,ADDEND2,THREE,FOUR,SEVEN,isa,isa,INTEGER,isa,VALUE,VALUE,3,7,isa,Chunks: Example,VALUE,4,Chunks: Exercise I,Fact:,The cat sits on the mat.,proposition,action,cat007,sits_on,mat,isa,
16、fact007,agent,object,(Add-DM(fact007 isa propositionagent cat007action sits_onobject mat),Chunks: Exercise II,Fact,The black cat with 5 legs sits on the mat.,proposition,action,cat007,sits_on,mat,isa,fact007,agent,object,cat,isa,color,5,black,legs,Chunks: Exercise III,Fact,Chunk,The rich young profe
17、ssor buys a beautiful and expensive city house.,(Chunk-Type proposition agent action object) (Chunk-Type prof money-status age) (Chunk-Type house kind price status)(Add-DM(fact008 isa propositionagent prof08action buysobject house1001)(prof08 isa profmoney-status richage young)(obj1001 isa housekind
18、 city-houseprice expensivestatus beautiful),proposition,action,buys,isa,fact008,agent,object,prof,isa,prof08,age,young,rich,house,kind,city-house,obj1001,price,expensive,isa,status,beautiful,money- status,A Production is1. The greatest idea in cognitive science.2. The least appreciated construct in
19、cognitive science.3. A 50 millisecond step of cognition.4. The source of the serial bottleneck in otherwise parallel system.5. A condition-action data structure with “variables”.6. A formal specification of the flow of information from cortex to basal ganglia and back again.,Key Properties, modulari
20、ty abstraction goal/buffer factoring conditional asymmetry,Productions,(,p,=,),Specification of Buffer Transformations,condition part,delimiter,action part,name,Specification of Buffer Tests,Structure of productions,ACT-R 5.0 Buffers1. Goal Buffer (=goal, +goal)-represents where one is in the task-p
21、reserves information across production cycles,2. Retrieval Buffer (=retrieval, +retrieval)-holds information retrieval from declarative memory-seat of activation computations 3. Visual Buffers-location (=visual-location, +visual-location)-visual objects (=visual, +visual)-attention switch correspond
22、s to buffer transformation 4. Auditory Buffers (=aural, +aural)-analogous to visual 5. Manual Buffers (=manual, +manual)-elaborate theory of manual movement include feature preparation, Fitts law, and device properties 6. Vocal Buffers (=vocal, +vocal)-analogous to manual buffers but less well devel
23、oped,Model for Anderson (1974),Participants read a story consisting of Active and Passive sentences.Subjects are asked to verify either active or passive sentences.All Foils are Subject-Object Reversals.Predictions of ACT-R model are “almost” parameter-free.,DATA: Studied-form/Test-formActive-active
24、 Active-passive Passive-active Passive-passive Targets: 2.25 2.80 2.30 2.75 Foils: 2.55 2.95 2.55 2.95Predictions:Active-active Active-passive Passive-active Passive-passive Targets: 2.36 2.86 2.36 2.86 Foils: 2.51 3.01 2.51 3.01CORRELATION: 0.978 MEAN DEVIATION: 0.072,250m msec in the life of ACT-R
- 1.请仔细阅读文档,确保文档完整性,对于不预览、不比对内容而直接下载带来的问题本站不予受理。
- 2.下载的文档,不会出现我们的网址水印。
- 3、该文档所得收入(下载+内容+预览)归上传者、原创作者;如果您是本文档原作者,请点此认领!既往收益都归您。
下载文档到电脑,查找使用更方便
2000 积分 0人已下载
下载 | 加入VIP,交流精品资源 |
- 配套讲稿:
如PPT文件的首页显示word图标,表示该PPT已包含配套word讲稿。双击word图标可打开word文档。
- 特殊限制:
部分文档作品中含有的国旗、国徽等图片,仅作为作品整体效果示例展示,禁止商用。设计者仅对作品中独创性部分享有著作权。
- 关 键 词:
- INTRODUCTIONTOACTR50TUTORIAL24THANNUALCONFERENCEPPT

链接地址:http://www.mydoc123.com/p-376622.html