End-User Programming of Intelligent Learning Agents.ppt
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1、End-User Programming of Intelligent Learning Agents,Prasad Tadepalli, Ron Metoyer, and Margaret Burnett,In conjunction with the EUSES Consortium: End Users Shaping Effective Software,Prasad Tadepalli: Machine Learning,Scaling Average-reward Reinforcement Learning to large spaces,Relational Learning,
2、Relational learning from prior knowledge and sparse user input,Relational Reinforcement Learning,NSF CAREER Award winner (2003). Complexities of animated content. Creating characters for training. Emphasis on usability and realism. Real-time simulation of evacuation dynamics for large crowds.,Ron Me
3、toyer: Computer Graphics & Animation,Margaret Burnett: Visual & End-User Programming,Project director: EUSES Consortium (End Users Shaping Effective Software) An ITR project by Oregon State, Carnegie Mellon, Drexel, Nebraska, & Penn State. Principal architect: Forms/3, FAR end-user programming suppo
4、rt. Co-architect: Functions for Excel users (a Microsoft Research project).,Motivation,Task Training Sports Military,Boston Dynamics Inc.,Who creates the training content?,Current Approaches,Joystick Control: User does all (once, not reusable). Scripting Languages User does all (reusable program). P
5、rogramming by Demonstration User and system share. Autonomous Agents System does all.,Application:Quarterback Training,QBs can benefit from 3D training content Coaches: Do not program or animate. Need responsive, semi-intelligent agents that perform football tasks. Agents: Should get better over tim
6、e. Should do so with few examples. Agent behavior: Must morph over time (different opponents).,End-User Programming by Demonstration,Generalizing from demonstrations is still an active area of research: Some viable approaches for particular assumptions, but not a solved problem. Other systems allow
7、demonstrating only reactive behaviors. Not used to train people strategy. Largely distinct from machine learning.,Our Approach to End-User Programming,Our approach: demonstrate goals and strategies to achieve the goals. Allows generalization and planning by agents. Thus, suited to training: Agents c
8、an simulate both “good” characters for training (desirable strategies) . and “bad” characters (strategies we know they employ).,Example,Goal: Get the football to Character A. Demonstration: Start state, goal state. Research issue: “What is relevant”? Any trees are ignorable background. Character A c
9、an be any character. The football is a unique object.,Start:,Goal:,Strategy 1: Pass it directly. Demonstration: Passing to A. “Whats relevant” issues arise again.Strategy 2: Pass it to B who passes to A. New issue: recursiveness. (Need to learn a general strategy of “get it to someone who can get it
10、 to closer to A”.),Example (cont.),Machine Learning Challenges,Learning must be on-line. Users can only give a few examples. Provide a predictable model of generalization. Must include support for debugging. Must allow safety checks. Expressive representation language.,Strategy Languages,Some high-l
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