[考研类试卷]考研英语二(阅读)模拟试卷17及答案与解析.doc
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1、考研英语二(阅读)模拟试卷 17 及答案与解析Part ADirections: Read the following four texts. Answer the questions below each text by choosing A, B, C or D. (40 points)0 The topic of virtual violence in video games resulting in real life aggression has long been controversialand many courts have tested the limits of the
2、“video games made me do it“ defense. Now a new study published this week in the March issue of the Psychological Bulletin adds to the debate with findings suggesting that, while exposure to violence in video games may not have huge consequences, they have very real implications. In a review of 130 s
3、tudies including more than 130,000 subjects, researchers found that, regardless of age group, gender or culture, violent video games increased the likelihood of aggression and decreased empathy in kids.The studies, whose subjects ranged from elementary school students to college undergraduates, were
4、 conducted in the U.S., Europe and Japan and included both genders. Lead author, Craig Anderson, a psychology professor and director of the Center for the Study of Violence at Iowa State University, argues that these findings indicate that exposure to virtual brutality increases the likelihood of ag
5、gressive behavior, both in the short- and long-term.Anderson believes that this latest research, adding to earlier inquiries, points to the need to move beyond the question of whether or not exposure to virtual violence can have negative consequences. Now, he says, it is time to work toward creating
6、 public policies and promoting in-home approaches that will better enable parents to cultivate environments for children that incorporate video games as a healthy component. Speaking with USA Today he pointed out that: “The rating itself does not tell you whether it is a healthy or unhealthy game. A
7、ny game that involves killing or harming another character in order to advance is likely to be teaching inappropriate lessons to whoever is playing it.“An accompanying critique of the research, written by Christopher Ferguson, an associate professor at Texas A&M International University, suggested t
8、hat Anderson and colleagues findings overestimated the influence of video games. Ferguson pointed to his own research published earlier in the Journal of Pediatrics indicating that “delinquent peer influences, anti-social personality traits, depression, and parents/ guardians who use psychological a
9、buse“ were strong risk factors for aggressive and violent behavior in youths, while things like neighborhood quality, parents domestic violence and violent video games “were not predictive of youth violence and aggression“.Anderson responded to the critique by acknowledging that the effect of video
10、games on risk for later aggression was small and the aggression risk posed by video game violence should certainly be considered within the context of other risk factors. But, he also argued, exposure to video game violence is one risk factor for aggression that parents can readily do something abou
11、t.1 The causal relation between virtual video games and real aggression has been _.(A)universally acknowledged(B) widely debated since long(C) confirmed by a recent study(D)challenged only recently2 The results of Craig Andersons study shows that playing violent video games _.(A)mainly affects non-a
12、dults aggressive behaviors(B) is very popular in developed countries(C) leads to aggressive behaviors in real life(D)raises the possibility of real violence3 According to Anderson, what should be our present task about video games?(A)To point out their negative consequences.(B) To abandon researches
13、 on their negative consequences.(C) To create good public and domestic environments.(D)To forbid incorporating them as a healthy component.4 According to Paragraph 4, Christopher Ferguson believes that_.(A)Anderson exaggerates violent video games effect(B) guardians physical abuse is a risk factor f
14、or youth violence(C) youths behavior may be affected by their neighbors(D)the risk of video games must be considered with other factors5 Which of the following could be the most appropriate title for the text?(A)Real Violence as A Result of Virtual Brutality (B) Negative Effects of Violent Video Gam
15、es(C) Video Games: A Risk Factor for Aggression(D)Pros and Cons of Video Games5 The usual arguments for adding women directors are that diverse boards are more creative and innovative, less inclined to “groupthink“ and likely to be more independent from senior management. Numerous studies show that
16、high proportions of women directors coincide with superior corporate performance. But there is little academically accepted evidence of a causal relationship. It may be that thriving firms allow themselves the luxury of attending to social issues such as board diversity, whereas poorly performing on
17、es batten down the hatches.Women do seem to be particularly effective board members at companies where things are going wrong. A 2008 paper on the impact of female directors by Renee Adams and Daniel Ferreira of the University of Queensland and the London School of Economics found that bosses of Ame
18、rican firms whose shares perform poorly are more likely to be fired if the firm has a relatively high number of women directors. On average, however, the paper concluded that firms perform worse as the proportion of women on the board increases. There is certainly no shortage of companies capable of
19、 producing outstanding results with few or no women on the board.Nor is there any doubt that in many cases low female representation also reflects a lack of meritocracy (rule by merit) in corporate culture. In France, for instance, interlocking board memberships are common. Women, and many other des
20、erving businesspeople, are excluded from the system.But what most prevents women from reaching the boardroom, say bosses and headhunters, is lack of hands-on experience of a firms core business. Too many women go into functional roles such as accounting, marketing or human resources early in their c
21、areers rather than staying in the mainstream, driving profits. Getting men to show up at every board meetingan effect of having more women on boardsis all very well, but what firms really need is savvy business advice. Yet according to EPWN, the pipeline of female executives is “almost empty“: women
22、 occupy only 3% of executive roles on boards, compared with 12% of non-executive ones.That suggests that the best way to increase the number of women on boards is to ensure that more women gain the right experience further down the corporate hierarchy. That may be a slower process than imposing a qu
23、ota, but it is also likely to be a more meaningful and effective one.6 The reason why diverse board is closely linked with thriving company is probably that _.(A)women contribute more to the board than men(B) only successful firms can afford a diverse board(C) diverse boards are academically accepte
24、d(D)diverse boards are more creative and innovative7 A 2008 paper on the impact of female directors suggests that_.(A)women directors are not beneficial to business performance(B) the proportion of women on the board remains stable(C) American bosses will be fired if the firm shares perform poorly(D
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