Agile Software Development.ppt
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1、Agile Software Development,Agile methods Plan-driven and agile development Extreme programming (XP) Agile project management Pair Programming Scrum Scaling agile methods,1,Rapid software development,Rapid development and delivery is now often the most important requirement for software systems Busin
2、esses operate in a fast changing requirement and it is practically impossible to produce a set of stable software requirements Software has to evolve quickly to reflect changing business needs. Rapid software development Specification, design and implementation are inter-leaved System is developed a
3、s a series of versions with stakeholders involved in version evaluation User interfaces are often developed using an IDE and graphical toolset.,2,Agile methods,Dissatisfaction with the overheads involved in software design methods of the 1980s and 1990s led to the creation of agile methods. These me
4、thods: Focus on the code rather than the design Are based on an iterative approach to software development Are intended to deliver working software quickly and evolve this quickly to meet changing requirements. The aim of agile methods is to reduce overheads in the software process (e.g. by limiting
5、 documentation) and to be able to respond quickly to changing requirements without excessive rework.,3,Agile manifesto,We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and t
6、ools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more.,4,The principles of agile methods,5,Agile method applicabil
7、ity,Product development where a software company is developing a small or medium-sized product for sale. Custom system development within an organization, where there is a clear commitment from the customer to become involved in the development process and where there are not a lot of external rules
8、 and regulations that affect the software. Because of their focus on small, tightly-integrated teams, there are problems in scaling agile methods to large systems.,6,Problems with agile methods,It can be difficult to keep the interest of customers who are involved in the process. Team members may be
9、 unsuited to the intense involvement that characterizes agile methods. Prioritizing changes can be difficult where there are multiple stakeholders. Maintaining simplicity requires extra work. Contracts may be a problem as with other approaches to iterative development.,7,Agile methods and software m
10、aintenance,Most organizations spend more on maintaining existing software than they do on new software development. So, if agile methods are to be successful, they have to support maintenance as well as original development. Two key issues: Are systems that are developed using an agile approach main
11、tainable, given the emphasis in the development process of minimizing formal documentation? Can agile methods be used effectively for evolving a system in response to customer change requests? Problems may arise if original development team cannot be maintained.,8,Plan-driven and agile development,P
12、lan-driven development A plan-driven approach to software engineering is based around separate development stages with the outputs to be produced at each of these stages planned in advance. Not necessarily waterfall model plan-driven, incremental development is possible Iteration occurs within activ
13、ities. Agile development Specification, design, implementation and testing are inter-leaved and the outputs from the development process are decided through a process of negotiation during the software development process.,9,Plan-driven and agile specification,10,Technical, human, organizational iss
14、ues,Most projects include elements of plan-driven and agile processes. Deciding on the balance depends on: Is it important to have a very detailed specification and design before moving to implementation? If so, you probably need to use a plan-driven approach. Is an incremental delivery strategy, wh
15、ere you deliver the software to customers and get rapid feedback from them, realistic? If so, consider using agile methods. How large is the system that is being developed? Agile methods are most effective when the system can be developed with a small co-located team who can communicate informally.
16、This may not be possible for large systems that require larger development teams so a plan-driven approach may have to be used.,11,Technical, human, organizational issues,What type of system is being developed? Plan-driven approaches may be required for systems that require a lot of analysis before
17、implementation (e.g. real-time system with complex timing requirements). What is the expected system lifetime? Long-lifetime systems may require more design documentation to communicate the original intentions of the system developers to the support team. What technologies are available to support s
18、ystem development? Agile methods rely on good tools to keep track of an evolving design How is the development team organized? If the development team is distributed or if part of the development is being outsourced, then you may need to develop design documents to communicate across the development
19、 teams.,12,Extreme programming,Perhaps the best-known and most widely used agile method. Extreme Programming (XP) takes an extreme approach to iterative development. New versions may be built several times per day; Increments are delivered to customers every 2 weeks; All tests must be run for every
20、build and the build is only accepted if tests run successfully.,13,XP and agile principles,Incremental development is supported through small, frequent system releases. Customer involvement means full-time customer engagement with the team. People not process through pair programming, collective own
21、ership and a process that avoids long working hours. Change supported through regular system releases. Maintaining simplicity through constant refactoring of code.,14,The extreme programming release cycle,15,Extreme programming practices (a),16,Extreme programming practices (b),17,Requirements scena
22、rios,In XP, a customer or user is part of the XP team and is responsible for making decisions on requirements. User requirements are expressed as scenarios or user stories. These are written on cards and the development team break them down into implementation tasks. These tasks are the basis of sch
23、edule and cost estimates. The customer chooses the stories for inclusion in the next release based on their priorities and the schedule estimates.,18,XP and change,Conventional wisdom in software engineering is to design for change. It is worth spending time and effort anticipating changes as this r
24、educes costs later in the life cycle. XP, however, maintains that this is not worthwhile as changes cannot be reliably anticipated. Rather, it proposes constant code improvement (refactoring) to make changes easier when they have to be implemented.,19,Refactoring,Programming team look for possible s
25、oftware improvements and make these improvements even where there is no immediate need for them. This improves the understandability of the software and so reduces the need for documentation. Changes are easier to make because the code is well-structured and clear. However, some changes requires arc
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