【考研类试卷】西医综合-内科学-18及答案解析.doc
《【考研类试卷】西医综合-内科学-18及答案解析.doc》由会员分享,可在线阅读,更多相关《【考研类试卷】西医综合-内科学-18及答案解析.doc(31页珍藏版)》请在麦多课文档分享上搜索。
1、西医综合-内科学-18 及答案解析(总分:100.00,做题时间:90 分钟)一、Section Use of Eng(总题数:1,分数:10.00)The problem to be taken up and the point at which the search for a solution will begin are customarily prescribed by the investigator (1) a subject participating in an (2) on thinking (or by the programmer for a computer). (3
2、) , prevailing techniques of (4) in the psychology of thinking have invited (5) of the motivational aspects of thinking. The conditions that determine when the person will begin to think in (6) to some other activity, what he will think about, what direction his thinking will take, and when he will
3、regard his search for a solution as successfully terminated (or abandon it as not worth pursuing further) (7) are beginning to attract investigation. (8) much thinking is aimed at (9) ends, special motivational problems are raised by “disinterested“ thinking, in which the (10) of an answer to a ques
4、tion is a source of satisfaction in itself.For computer specialists, the detection of a mismatch between the formula that the program so far has (11) and some formula or set of requirements that (12) a solution is what impels continuation of the search and determines the direction it will (13) .Neo-
5、behaviorists (like psychoanalysts) have made much of secondary (14) value and stimulus generalization; i. e., the tendency of a stimulus pattern to become a source of satisfaction if it resembles or has (15) accompanied some form of biological gratification. The insufficiency of this kind of explana
6、tion becomes apparent, (16) , when the importance of novelty, surprise, complexity, incongruity, ambiguity, and (17) is considered. Inconsistency between beliefs, between items of incoming sensory information, or between ones belief and an item of sensory information (18) can be a source of discomfo
7、rt impelling a (19) for resolution through reorganization of belief (20) or through selective acquisition of new information.(分数:10.00)(1).A for B into C with D by(分数:0.50)A.B.C.D.(2).A procedure B experiment C program D adventure(分数:0.50)A.B.C.D.(3).A However B Consequently C Thus D Simultaneously(
8、分数:0.50)A.B.C.D.(4).A encounter B obligation C insight D inquiry(分数:0.50)A.B.C.D.(5).A consideration B discovery C question D neglect(分数:0.50)A.B.C.D.(6).A respect B preference C response D return(分数:0.50)A.B.C.D.(7).A rarely B particularly C barely D definitely(分数:0.50)A.B.C.D.(8).A Although B Sinc
9、e C Unless D Provided(分数:0.50)A.B.C.D.(9).A normal B practical C plausible D terminal(分数:0.50)A.B.C.D.(10).A process B recognition C prediction D discovery(分数:0.50)A.B.C.D.(11).A created B contributed C donated D produced(分数:0.50)A.B.C.D.(12).A demand B define C defend D detect(分数:0.50)A.B.C.D.(13).
10、A follow B bring C stimulate D characterize(分数:0.50)A.B.C.D.(14).A pressure B emphasis C reward D profit(分数:0.50)A.B.C.D.(15).A obviously B subsequently C frequently D commonly(分数:0.50)A.B.C.D.(16).A though B however C moreover D therefore(分数:0.50)A.B.C.D.(17).A popularity B publicity C difficulty D
11、 uncertainty(分数:0.50)A.B.C.D.(18).A broadly B evidently C distinctly D confusedly(分数:0.50)A.B.C.D.(19).A search B wish C plea D talent(分数:0.50)A.B.C.D.(20).A devices B structures C systems D concepts(分数:0.50)A.B.C.D.二、Section Reading Co(总题数:0,分数:0.00)三、Part A(总题数:0,分数:0.00)四、Text 1(总题数:1,分数:10.00)Ma
12、ny video games feature an invincibility power-up that makes the players impervious to damage, at least for a while. As the economic crisis hit in late 2008, some said the same about the industry itself. The theory went that sales of video games, which had been strong in 2008, would also be strong in
13、 2009, because games are a relatively cheap form of entertainment that let people escape from gloomy economic reality.At first glance the sales figures seem to debunk the idea that video games are recession-proof. In June 2009, for example, sales of games in America were 31% lower than in June 2008,
14、 according to NPD, a market-research firm. In July sales were down 26% , the fifth successive monthly decline. But the year ended with a record-breaking December, as people bought consoles and games for Christmas. Globally, says Piers Harding-Rolls of Screen Digest, a consuhancy, sales of games were
15、 down by 6.3% in 2009. The number of Nintendo Win and Microsoft Xbox 360 consoles sold was flat in 2009 ; sales of Sows PlayStation 3 were up by 22% after a price cut.In some respects, this stumble reflects gamings new popularity. When it was less of a mainstream activity it was not so connected to
16、the wider economic cycle. The success of the family-friendly Wii has broadened gamings appeal, but the new players it has attracted are less fanatical garners who are more likely to cut back in hard times. During 2009 more people turned to mobile, web-based or second-hand games, says Mr Harding-Rofl
17、s.Another way of looking at things, however, is to say that spending on gaming is driven by big hits, and that the slight decline in 2009 reflects creative rather than economic weakness. Entertainment industries always have their ups and downs, says Shigeru Miyamoto, the creative force behind many o
18、f Nintendos biggest games. There was an unusually large number of hits in 2008, which boosted sales, and fewer big releases in 2009 until late in the year, which may explain the weak mid-year sales. The biggest hit was “Modern Warfare 2“, released in November, which became the fastest-selling game i
19、n history, selling 7 million copies worldwide on its first day. The top 20 games took a larger share of sales in 2009 than in 2008, which shows that the games industry is becoming increasingly polarised between hits and misses. Hence the hit-and-miss results of the big publishers of video games.Over
20、all, says Mr Miyamoto, 2009s crop of games may just have been less compelling. “We were not able to produce fun-enough products,“ he says. That highlights the importance of continued innovation, he saysbut it leaves unanswered the question of whether gaming is indeed recession-proof.(分数:10.00)(1).In
21、 America, which month is the most highest sales of video games?A June in 2008.B March In 2009C November in 2009D December in 2009(分数:2.00)A.B.C.D.(2).What does the third paragraph that gives the examples of Wii infer?A Wider economic cycle has been a little related to video games industry.B Nintendo
22、 made the video games more attractive.C Wii lost attractions to fanatical gamers.D Recession had no influence in investing the video games.(分数:2.00)A.B.C.D.(3).From the fourth paragraph, we can know that_.A entertainment have been in the slight decline recentlyB creative games will bring good salesC
23、 sale increasing by the end of 2009 is due to big hits of gamesD “Modern Warfare 2“ benefits from the Shigeru Miyamotos innovations(分数:2.00)A.B.C.D.(4).Which of the opinion that the sales figures of the video game industry reduced in 2009 not because of economy crisis is not supportive?A Other games
24、 are distributed.B The video game is on the decline.C The video game doesnt have enough creation.D Fanatical garners dont reduce expense.(分数:2.00)A.B.C.D.(5).In the light of what Shigeru Miyamoto said, we can infer_.A games innovations may lead to the sale decline of 2009B he has no idea about wheth
- 1.请仔细阅读文档,确保文档完整性,对于不预览、不比对内容而直接下载带来的问题本站不予受理。
- 2.下载的文档,不会出现我们的网址水印。
- 3、该文档所得收入(下载+内容+预览)归上传者、原创作者;如果您是本文档原作者,请点此认领!既往收益都归您。
下载文档到电脑,查找使用更方便
2000 积分 0人已下载
下载 | 加入VIP,交流精品资源 |
- 配套讲稿:
如PPT文件的首页显示word图标,表示该PPT已包含配套word讲稿。双击word图标可打开word文档。
- 特殊限制:
部分文档作品中含有的国旗、国徽等图片,仅作为作品整体效果示例展示,禁止商用。设计者仅对作品中独创性部分享有著作权。
- 关 键 词:
- 考研 试卷 西医 综合 内科学 18 答案 解析 DOC
