【考研类试卷】西医综合-内科学-14及答案解析.doc
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1、西医综合-内科学-14 及答案解析(总分:100.00,做题时间:90 分钟)一、Section Use of Eng(总题数:1,分数:10.00)Whats your earliest childhood memory? Can you remember learning to walk? Or talk? The first time you heard thunder or watched a television program? Adults seldom (1) events much earlier than the year or so before entering sch
2、ool, (2) children younger than three or four (3) retain any specific, personal experiences.A variety of explanations have been (4) by psychologists for this “childhood amnesia“. One argues that the hippo-campus, the region of the brain which is (5) for forming memories, does not mature until about t
3、he age of two. But the most popular theory (6) that, since adults dont think like children, they cannot (7) childhood memories. Adults think in words, and their life memories are like stories or (8) one event follows (9) as in a novel or film. But when they search through their mental (10) for early
4、 childhood memories to add to this verbal life story, they dont find any that fit the (11) Its like trying to find a Chinese word in an English dictionary.Now psychologist Annette Simms of the New York State University offers a new (12) for childhood amnesia. She argues that there simply arent any e
5、arly childhood memories to (13) . According to Dr. Simms, children need to learn to use someone elses spoken description of their personal (14) in order to turn their own short-term, quickly forgotten (15) of them into long term memories. In other (16) , children have to talk about their experiences
6、 and hear others talk about (17) Mother talking about the afternoon (18) looking for seashells at the beach or Dad asking them about their day at Ocean Park. Without this (19) reinforcement, says Dr. Simms, children cannot form (20) memories of their personal experiences.(分数:10.00)(1).A figure B int
7、erpret C recall D affirm(分数:0.50)A.B.C.D.(2).A now that B even if C as though D just as(分数:0.50)A.B.C.D.(3).A largely B rarely C merely D really(分数:0.50)A.B.C.D.(4).A refuted B defied C proposed D witnessed(分数:0.50)A.B.C.D.(5).A responsible B suitable C favorable D available(分数:0.50)A.B.C.D.(6).A de
8、clines B assesses C estimates D maintains(分数:0.50)A.B.C.D.(7).A reflect B attain C access D acquire(分数:0.50)A.B.C.D.(8).A narratives B forecasts C communications D descriptions(分数:0.50)A.B.C.D.(9).A the rest B another C the other D others(分数:0.50)A.B.C.D.(10).A deposits B dreams C flashes D files(分数
9、:0.50)A.B.C.D.(11).A model B pattern C frame D formula(分数:0.50)A.B.C.D.(12).A emphasis B assertion C explanation D assumption(分数:0.50)A.B.C.D.(13).A recall B remember C reflect D respond(分数:0.50)A.B.C.D.(14).A instincts B feelings C sensations D experiences(分数:0.50)A.B.C.D.(15).A impressions B belie
10、fs C minds D insights(分数:0.50)A.B.C.D.(16).A senses B cases C words D aspects(分数:0.50)A.B.C.D.(17).A him B their C it D them(分数:0.50)A.B.C.D.(18).A taken B utilized C applied D spent(分数:0.50)A.B.C.D.(19).A habitual B verbal C unique D particular(分数:0.50)A.B.C.D.(20).A permanent B mental C spiritual
11、D conscious(分数:0.50)A.B.C.D.二、Section Reading Co(总题数:0,分数:0.00)三、Part A(总题数:0,分数:0.00)四、Text 1(总题数:1,分数:10.00)Many video games feature an invincibility power-up that makes the players impervious to damage, at least for a while. As the economic crisis hit in late 2008, some said the same about the in
12、dustry itself. The theory went that sales of video games, which had been strong in 2008, would also be strong in 2009, because games are a relatively cheap form of entertainment that let people escape from gloomy economic reality.At first glance the sales figures seem to debunk the idea that video g
13、ames are recession-proof. In June 2009, for example, sales of games in America were 31% lower than in June 2008, according to NPD, a market-research firm. In July sales were down 26% , the fifth successive monthly decline. But the year ended with a record-breaking December, as people bought consoles
14、 and games for Christmas. Globally, says Piers Harding-Rolls of Screen Digest, a consuhancy, sales of games were down by 6.3% in 2009. The number of Nintendo Win and Microsoft Xbox 360 consoles sold was flat in 2009 ; sales of Sows PlayStation 3 were up by 22% after a price cut.In some respects, thi
15、s stumble reflects gamings new popularity. When it was less of a mainstream activity it was not so connected to the wider economic cycle. The success of the family-friendly Wii has broadened gamings appeal, but the new players it has attracted are less fanatical garners who are more likely to cut ba
16、ck in hard times. During 2009 more people turned to mobile, web-based or second-hand games, says Mr Harding-Rofls.Another way of looking at things, however, is to say that spending on gaming is driven by big hits, and that the slight decline in 2009 reflects creative rather than economic weakness. E
17、ntertainment industries always have their ups and downs, says Shigeru Miyamoto, the creative force behind many of Nintendos biggest games. There was an unusually large number of hits in 2008, which boosted sales, and fewer big releases in 2009 until late in the year, which may explain the weak mid-y
18、ear sales. The biggest hit was “Modern Warfare 2“, released in November, which became the fastest-selling game in history, selling 7 million copies worldwide on its first day. The top 20 games took a larger share of sales in 2009 than in 2008, which shows that the games industry is becoming increasi
19、ngly polarised between hits and misses. Hence the hit-and-miss results of the big publishers of video games.Overall, says Mr Miyamoto, 2009s crop of games may just have been less compelling. “We were not able to produce fun-enough products,“ he says. That highlights the importance of continued innov
20、ation, he saysbut it leaves unanswered the question of whether gaming is indeed recession-proof.(分数:10.00)(1).In America, which month is the most highest sales of video games?A June in 2008.B March In 2009C November in 2009D December in 2009(分数:2.00)A.B.C.D.(2).What does the third paragraph that giv
21、es the examples of Wii infer?A Wider economic cycle has been a little related to video games industry.B Nintendo made the video games more attractive.C Wii lost attractions to fanatical gamers.D Recession had no influence in investing the video games.(分数:2.00)A.B.C.D.(3).From the fourth paragraph, w
22、e can know that_.A entertainment have been in the slight decline recentlyB creative games will bring good salesC sale increasing by the end of 2009 is due to big hits of gamesD “Modern Warfare 2“ benefits from the Shigeru Miyamotos innovations(分数:2.00)A.B.C.D.(4).Which of the opinion that the sales
23、figures of the video game industry reduced in 2009 not because of economy crisis is not supportive?A Other games are distributed.B The video game is on the decline.C The video game doesnt have enough creation.D Fanatical garners dont reduce expense.(分数:2.00)A.B.C.D.(5).In the light of what Shigeru M
24、iyamoto said, we can infer_.A games innovations may lead to the sale decline of 2009B he has no idea about whether it is influenced by the economic crisisC the gap of hits and misses in games industries is innovativeD games industries will soon recover from the level of 2008(分数:2.00)A.B.C.D.五、Text 2
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