ISO IEC 23005-6-2016 Information technology - Media context and control - Part 6 Common types and tools《信息技术 媒体上下文与控制 第6部分 公共类型与工具》.pdf
《ISO IEC 23005-6-2016 Information technology - Media context and control - Part 6 Common types and tools《信息技术 媒体上下文与控制 第6部分 公共类型与工具》.pdf》由会员分享,可在线阅读,更多相关《ISO IEC 23005-6-2016 Information technology - Media context and control - Part 6 Common types and tools《信息技术 媒体上下文与控制 第6部分 公共类型与工具》.pdf(144页珍藏版)》请在麦多课文档分享上搜索。
1、Information technology Media context and control Part 6: Common types and tools Technologies de linformation Contrle et contexte de supports Partie 6: Types communs et outils INTERNATIONAL STANDARD ISO/IEC 23005-6 Reference number ISO/IEC 23005-6:2016(E) Third edition 2016-03-15 ISO/IEC 2016 ii ISO/
2、IEC 2016 All rights reserved COPYRIGHT PROTECTED DOCUMENT ISO/IEC 2016, Published in Switzerland All rights reserved. Unless otherwise specified, no part of this publication may be reproduced or utilized otherwise in any form or by any means, electronic or mechanical, including photocopying, or post
3、ing on the internet or an intranet, without prior written permission. Permission can be requested from either ISO at the address below or ISOs member body in the country of the requester. ISO copyright office Ch. de Blandonnet 8 CP 401 CH-1214 Vernier, Geneva, Switzerland Tel. +41 22 749 01 11 Fax +
4、41 22 749 09 47 copyrightiso.org www.iso.org ISO/IEC 23005-6:2016(E)ISO/IEC 23005-6:2016(E) ISO/IEC 2016 All rights reserved iii Contents Page 1 Scope 1 2 Normative references 1 3 Terms, definitions, and abbreviated terms . 1 3.1 Terms and definitions . 1 3.2 Abbreviated terms . 3 4 Common Types 3 4
5、.1 General . 3 4.2 Schema wrapper conventions . 3 4.3 Mnemonics for binary representations . 4 4.4 Common header for binary representations 4 4.5 Basic datatypes . 6 4.6 Color-related datatypes 7 4.7 Time stamp type 12 Annex A (normative) Classification schemes 17 Annex B (informative) Schema docume
6、nts 134 Annex C (informative) Patent statements . 135 Bibliography 136 ISO/IEC 23005-6:2016(E) iv ISO/IEC 2016 All rights reserved Foreword ISO (the International Organization for Standardization) and IEC (the International Electrotechnical Commission) form the specialized system for worldwide stand
7、ardization. National bodies that are members of ISO or IEC participate in the development of International Standards through technical committees established by the respective organization to deal with particular fields of technical activity. ISO and IEC technical committees collaborate in fields of
8、 mutual interest. Other international organizations, governmental and non-governmental, in liaison with ISO and IEC, also take part in the work. In the field of information technology, ISO and IEC have established a joint technical committee, ISO/IEC JTC 1. The procedures used to develop this docume
9、nt and those intended for its further maintenance are described in the ISO/IEC Directives, Part 1. In particular the different approval criteria needed for the different types of document should be noted. This document was drafted in accordance with the editorial rules of the ISO/IEC Directives, Par
10、t 2 (see www.iso.org/directives). Attention is drawn to the possibility that some of the elements of this document may be the subject of patent rights. ISO and IEC shall not be held responsible for identifying any or all such patent rights. Details of any patent rights identified during the developm
11、ent of the document will be in the Introduction and/or on the ISO list of patent declarations received (see www.iso.org/patents). Any trade name used in this document is information given for the convenience of users and does not constitute an endorsement. For an explanation on the meaning of ISO sp
12、ecific terms and expressions related to conformity assessment, as well as information about ISOs adherence to the WTO principles in the Technical Barriers to Trade (TBT) see the following URL: Foreword - Supplementary information The committee responsible for this document is ISO/IEC JTC 1, Informat
13、ion technology, Subcommittee SC 29, Coding of audio, picture, multimedia and hypermedia information. This third edition cancels and replaces the second edition (ISO/IEC 23005-6:2013), which has been technically revised. ISO/IEC 23005 consists of the following parts, under the general title Informati
14、on technology Media context and control: Part 1: Architecture Part 2: Control information Part 3: Sensory information Part 4: Virtual world object characteristics Part 5: Data formats for interaction devices Part 6: Common types and tools Part 7: Conformance and reference software ISO/IEC 23005-6:20
15、16(E) ISO/IEC 2016 All rights reserved v Introduction ISO/IEC 23005 (MPEG-V) provides an architecture and specifies associated information representations to enable interoperability between virtual worlds, e.g. digital content provider of a virtual world, gaming (serious), simulation, DVD, and with
16、the real world, e.g. sensors, actuators, vision and rendering, robotics (e.g. for revalidation), (support for) independent living, social and welfare systems, banking, insurance, travel, real estate, rights management and many others. Virtual worlds (often referred to as 3D3C for 3D visualization an
17、d navigation and the 3Cs of Community, Creation and Commerce) integrate existing and emerging (media) technologies (e.g. instant messaging, video, 3D, VR, AI, chat, voice, etc.) that allow for the support of existing, and the development of new kinds of, social networks. The emergence of virtual wor
18、lds as platforms for social networking is recognized by businesses as an important issue for at least two reasons: It offers the power to reshape the way companies interact with their environments (markets, customers, suppliers, creators, stakeholders, etc.) in a fashion comparable to the Internet.
19、It allows for the development of new (breakthrough) business models, services, applications and devices. Each virtual world, however, has a different culture and audience making use of these specific worlds for a variety of reasons. These differences in existing metaverses permit users to have uniqu
20、e experiences. Resistance to real-world commercial encroachment still exists in many virtual worlds, where users primarily seek an escape from real life. Hence, marketers should get to know a virtual world beforehand and the rules that govern each individual universe. Although realistic experiences
21、have been achieved via devices such as 3D audio/visual devices, it is hard to realize sensory effects only with the presentation of audiovisual contents. The addition of sensory effects leads to even more realistic experiences in the consumption of audiovisual contents. This will lead to the applica
22、tion of new media for enhanced experiences of users in a more realistic sense. Such new media will benefit from the standardization of control and sensory information which can include sensory effect metadata, sensory device (actuator) capabilities/commands, user sensory preferences, and various del
23、ivery formats. The MPEG-V architecture can be applicable for various business models for which audiovisual contents can be associated with sensory effects that need to be rendered on appropriate actuators. This part of ISO/IEC 23005 contains the data types and tools which are common to more than one
24、 tool defined in more than one part of ISO/IEC 23005. The International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) draw attention to the fact that it is claimed that compliance with this document may involve the use of patents. ISO and the IEC take
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