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    ISO IEC 23005-6-2016 Information technology - Media context and control - Part 6 Common types and tools《信息技术 媒体上下文与控制 第6部分 公共类型与工具》.pdf

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    ISO IEC 23005-6-2016 Information technology - Media context and control - Part 6 Common types and tools《信息技术 媒体上下文与控制 第6部分 公共类型与工具》.pdf

    1、Information technology Media context and control Part 6: Common types and tools Technologies de linformation Contrle et contexte de supports Partie 6: Types communs et outils INTERNATIONAL STANDARD ISO/IEC 23005-6 Reference number ISO/IEC 23005-6:2016(E) Third edition 2016-03-15 ISO/IEC 2016 ii ISO/

    2、IEC 2016 All rights reserved COPYRIGHT PROTECTED DOCUMENT ISO/IEC 2016, Published in Switzerland All rights reserved. Unless otherwise specified, no part of this publication may be reproduced or utilized otherwise in any form or by any means, electronic or mechanical, including photocopying, or post

    3、ing on the internet or an intranet, without prior written permission. Permission can be requested from either ISO at the address below or ISOs member body in the country of the requester. ISO copyright office Ch. de Blandonnet 8 CP 401 CH-1214 Vernier, Geneva, Switzerland Tel. +41 22 749 01 11 Fax +

    4、41 22 749 09 47 copyrightiso.org www.iso.org ISO/IEC 23005-6:2016(E)ISO/IEC 23005-6:2016(E) ISO/IEC 2016 All rights reserved iii Contents Page 1 Scope 1 2 Normative references 1 3 Terms, definitions, and abbreviated terms . 1 3.1 Terms and definitions . 1 3.2 Abbreviated terms . 3 4 Common Types 3 4

    5、.1 General . 3 4.2 Schema wrapper conventions . 3 4.3 Mnemonics for binary representations . 4 4.4 Common header for binary representations 4 4.5 Basic datatypes . 6 4.6 Color-related datatypes 7 4.7 Time stamp type 12 Annex A (normative) Classification schemes 17 Annex B (informative) Schema docume

    6、nts 134 Annex C (informative) Patent statements . 135 Bibliography 136 ISO/IEC 23005-6:2016(E) iv ISO/IEC 2016 All rights reserved Foreword ISO (the International Organization for Standardization) and IEC (the International Electrotechnical Commission) form the specialized system for worldwide stand

    7、ardization. National bodies that are members of ISO or IEC participate in the development of International Standards through technical committees established by the respective organization to deal with particular fields of technical activity. ISO and IEC technical committees collaborate in fields of

    8、 mutual interest. Other international organizations, governmental and non-governmental, in liaison with ISO and IEC, also take part in the work. In the field of information technology, ISO and IEC have established a joint technical committee, ISO/IEC JTC 1. The procedures used to develop this docume

    9、nt and those intended for its further maintenance are described in the ISO/IEC Directives, Part 1. In particular the different approval criteria needed for the different types of document should be noted. This document was drafted in accordance with the editorial rules of the ISO/IEC Directives, Par

    10、t 2 (see www.iso.org/directives). Attention is drawn to the possibility that some of the elements of this document may be the subject of patent rights. ISO and IEC shall not be held responsible for identifying any or all such patent rights. Details of any patent rights identified during the developm

    11、ent of the document will be in the Introduction and/or on the ISO list of patent declarations received (see www.iso.org/patents). Any trade name used in this document is information given for the convenience of users and does not constitute an endorsement. For an explanation on the meaning of ISO sp

    12、ecific terms and expressions related to conformity assessment, as well as information about ISOs adherence to the WTO principles in the Technical Barriers to Trade (TBT) see the following URL: Foreword - Supplementary information The committee responsible for this document is ISO/IEC JTC 1, Informat

    13、ion technology, Subcommittee SC 29, Coding of audio, picture, multimedia and hypermedia information. This third edition cancels and replaces the second edition (ISO/IEC 23005-6:2013), which has been technically revised. ISO/IEC 23005 consists of the following parts, under the general title Informati

    14、on technology Media context and control: Part 1: Architecture Part 2: Control information Part 3: Sensory information Part 4: Virtual world object characteristics Part 5: Data formats for interaction devices Part 6: Common types and tools Part 7: Conformance and reference software ISO/IEC 23005-6:20

    15、16(E) ISO/IEC 2016 All rights reserved v Introduction ISO/IEC 23005 (MPEG-V) provides an architecture and specifies associated information representations to enable interoperability between virtual worlds, e.g. digital content provider of a virtual world, gaming (serious), simulation, DVD, and with

    16、the real world, e.g. sensors, actuators, vision and rendering, robotics (e.g. for revalidation), (support for) independent living, social and welfare systems, banking, insurance, travel, real estate, rights management and many others. Virtual worlds (often referred to as 3D3C for 3D visualization an

    17、d navigation and the 3Cs of Community, Creation and Commerce) integrate existing and emerging (media) technologies (e.g. instant messaging, video, 3D, VR, AI, chat, voice, etc.) that allow for the support of existing, and the development of new kinds of, social networks. The emergence of virtual wor

    18、lds as platforms for social networking is recognized by businesses as an important issue for at least two reasons: It offers the power to reshape the way companies interact with their environments (markets, customers, suppliers, creators, stakeholders, etc.) in a fashion comparable to the Internet.

    19、It allows for the development of new (breakthrough) business models, services, applications and devices. Each virtual world, however, has a different culture and audience making use of these specific worlds for a variety of reasons. These differences in existing metaverses permit users to have uniqu

    20、e experiences. Resistance to real-world commercial encroachment still exists in many virtual worlds, where users primarily seek an escape from real life. Hence, marketers should get to know a virtual world beforehand and the rules that govern each individual universe. Although realistic experiences

    21、have been achieved via devices such as 3D audio/visual devices, it is hard to realize sensory effects only with the presentation of audiovisual contents. The addition of sensory effects leads to even more realistic experiences in the consumption of audiovisual contents. This will lead to the applica

    22、tion of new media for enhanced experiences of users in a more realistic sense. Such new media will benefit from the standardization of control and sensory information which can include sensory effect metadata, sensory device (actuator) capabilities/commands, user sensory preferences, and various del

    23、ivery formats. The MPEG-V architecture can be applicable for various business models for which audiovisual contents can be associated with sensory effects that need to be rendered on appropriate actuators. This part of ISO/IEC 23005 contains the data types and tools which are common to more than one

    24、 tool defined in more than one part of ISO/IEC 23005. The International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC) draw attention to the fact that it is claimed that compliance with this document may involve the use of patents. ISO and the IEC take

    25、 no position concerning the evidence, validity and scope of these patent rights. The holders of these patent rights have assured ISO and the IEC that they are willing to negotiate licences under reasonable and non-discriminatory terms and conditions with applicants throughout the world. In this resp

    26、ect, the statements of the holders of these patent rights are registered with ISO and the IEC. Information may be obtained from the companies listed in Annex C. Attention is drawn to the possibility that some of the elements of this document may be the subject of patent rights other than those ident

    27、ified in Annex C. ISO and the IEC shall not be held responsible for identifying any or all such patent rights. INTERNATIONAL STANDARD ISO/IEC 23005-6:2016(E) ISO/IEC 2016 All rights reserved 1 Information technology Media context and control Part 6: Common types and tools 1 Scope This part of ISO/IE

    28、C 23005 specifies syntax and semantics of the data types and tools common to the tools defined in the other parts of ISO/IEC 23005, such as basic data types which are used as basic building blocks in more than one of the tools in ISO/IEC 23005, colour-related basic types which are used in light and

    29、colour- related tools to help in specifying colour-related characteristics of the devices or commands, and time stamp types which can be used in device commands, and sensed information to specify timing related information. Several classification schemes which are used in more than one part of ISO/I

    30、EC 23005 are also defined in Annex A. Other tools to be developed are included in this part of ISO/IEC 23005, if those tools are to be used with the tools defined in more than one part of ISO/IEC 23005. Most of the tools defined in this part are not intended to be used alone, but to be used as a par

    31、t or as a supporting tool of other tools defined in other parts of ISO/IEC 23005. 2 Normative references The following documents, in whole or in part, are normatively referenced in this document and are indispensable for its application. For dated references, only the cited edition applies. For unda

    32、ted references, the latest edition of the referenced document (including any amendments) applies. ISO/IEC 15938-3, Information technology Multimedia content description interface Part 3: Visual ISO/IEC 15938-5, Information technology Multimedia content description interface Part 5: Multimedia descri

    33、ption schemes 3 Terms, definitions, and abbreviated terms For the purposes of this document, the following terms and definitions apply. 3.1 Terms and definitions 3.1.1 adaptation engine adaptation RV and/or adaptation VR 3.1.2 adaptation VR entity that takes the sensory effect metadata (3.1.14), the

    34、 sensory device (actuator) capabilities (3.1.11), the sensor capabilities (3.1.9), and/or the users sensory preferences (3.1.16) as inputs and generates sensory device (actuator) commands (3.1.12) and/or the sensed information (3.1.6) based on those and then takes the sensor capabilities as inputs a

    35、nd the sensed information from sensors and adapts the sensed information based on the sensor capabilities EXAMPLE RoSE Engine. 3.1.3 adaptation RV entity that takes the sensed information (3.1.6) from sensors, the sensor capabilities (3.1.9) and/or the sensor adaptation preferences (3.1.8) as inputs

    36、 and adapts the sensed information and/or the virtual world object characteristics (3.1.17) based on those inputs 3.1.4 interaction device device that accepts inputs from users and/or gives output to users in the form of various modalities ISO/IEC 23005-6:2016(E) 2 ISO/IEC 2016 All rights reserved 3

    37、.1.5 provider entity that acts as the source of the sensory effect metadata (3.1.14) EXAMPLE Broadcaster. 3.1.6 sensed information information acquired by a sensor 3.1.7 sensor consumer device by which user input or environmental information can be gathered EXAMPLES Temperature sensor, distance sens

    38、or, motion sensor, etc. 3.1.8 sensor adaptation preferences description to represent preferences of individual users regarding the sensed information (3.1.6) 3.1.9 sensor capability description to represent the characteristics of sensors (3.1.7) in terms of the capability of the given sensor such as

    39、 accuracy, or sensing range 3.1.10 sensory device consumer device (actuator) by which the corresponding sensory effect (3.1.13) can be made EXAMPLES Light, fan, heater, etc. 3.1.11 sensory device capability description to represent the characteristics of actuators used to generate sensory effects (3

    40、.1.13) in terms of the capability of the given device 3.1.12 sensory device command description to control actuators used to generate sensory effects (3.1.13) 3.1.13 sensory effect effect to augment perception by stimulating human senses in a particular scene of a multimedia application EXAMPLES Sce

    41、nt, wind, light, haptic kinesthetic-force, stiffness, weight, friction, texture, widget (button, slider, joystick), tactile: air-jet, suction pressure, thermal, current, vibration, etc. Note that combinations of tactile display can also provide directional, shape information. 3.1.14 sensory effect m

    42、etadata defines the description schemes and descriptors to represent sensory effects (3.1.13) 3.1.15 sensory information standardized representation format of ISO/IEC 23005 in the standardization area B as defined in ISO/IEC 23005-1 EXAMPLES Sensory effect metadata, haptic (kinesthetic/tactile) info

    43、rmation, emotion information, avatar information. ISO/IEC 23005-6:2016(E) ISO/IEC 2016 All rights reserved 3 3.1.16 users sensory preferences description schemes and descriptors to represent users preferences with respect to rendering of sensory effects (3.1.13) 3.1.17 virtual world object character

    44、istics descriptions used to characterize a virtual world object, making it possible to migrate a virtual world object (or only its characteristics) from one virtual world to another and to control a virtual world object in a virtual world by real world devices 3.2 Abbreviated terms For the purposes

    45、of this document, the following abbreviations apply: MPEG-21: ISO/IEC 21000 (all parts) DIA: Digital Item Adaptation (see ISO/IEC 21000-7) URI: Uniform Resource Identifier (IETF RFC 3986) URL: Uniform Resource Locator (IETF RFC 3986) XML: Extensible Markup Language (W3C, http:/www.w3.org/XML/) RoSE:

    46、 Representation of Sensory Effects 4 Common Types 4.1 General This Clause describes types common to more than one part of ISO/IEC 23005 including the schema wrapper conventions, basic data types, color related data types, and time stamp type. The types defined in this Clause are defined to be used i

    47、n combination with tools defined in other parts of ISO/IEC 23005, and are not intended to be instantiated by themselves. 4.2 Schema wrapper conventions The Syntax defined in this Clause assumes the following Schema Wrapper to form a valid XML schema document. Additionally, the following line should

    48、be appended to the resulting schema document in order to obtain a well- formed XML document. ISO/IEC 23005-6:2016(E) 4 ISO/IEC 2016 All rights reserved 4.3 Mnemonics for binary representations The following mnemonics shall be used as defined in ISO/IEC 15938-3, to describe different data types used

    49、in the definitions of binary representations defined by ISO/IEC 23005. Mnemonics Description bslbf Bit string, left bit first, where “left“ is the order in which bits are written in ISO/IEC 23005. Bit strings are generally written as a string of 1s and 0s within single quote marks, e.g. 1000 0001. Blanks within a bit string are for ease of reading and have no significance. For convenience, large strings are occasionally written in hexadecimal, in which case conve


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