[考研类试卷]考研英语(一)模拟试卷145及答案与解析.doc
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1、考研英语(一)模拟试卷 145 及答案与解析一、Section I Use of EnglishDirections: Read the following text. Choose the best word(s) for each numbered blank and mark A, B, C or D. (10 points) 0 It has been justly said that while “ we speak with our vocal organs we【B1 】_with our whole bodies. “ All of us communicate with on
2、e another【B2】_, as well as with words. Sometimes we know what we re doing, as with the use of gestures such as the thumbs-up sign to indicate that we【B3】_. But most of the time we re not aware that we re doing it. We gesture with eyebrows or a hand, meet someone else s eyes and【B4】_. These actions w
3、e【B5】_are random and incidental. But researchers【B6】_that there is a system of them almost as consistent and comprehensible as language, and they conclude that there is a whole【B7】_of body language,【B8】_the way we move, the gestures we employ, the posture we adopt, the facial expression we【B9】_, the
4、 extent to which we touch and distance we stand【B10】_each other.Body language serves a variety of purposes. Firstly it can replace verbal communication, 【B11】_with the use of gesture. Secondly it can modify verbal communication. Loudness and【B12】_of voice is an example here. Thirdly it regulates soc
5、ial interaction: turn taking is largely governed by non-verbal【 B13】_Fourthly it conveys our emotions and attitude. This is【B14】_important for successful cross-cultural communication.Every culture has its own body language, and children absorb its nuances【B15】_with spoken language. The way an Englis
6、hman crosses his legs is【B16】_like the way a male American does it. When we communicate with people from other cultures, the body language sometimes help make the communication easy and【B17】_, such as shaking hand is such a 【B18】_gesture that people all over the world know that it is a signal for gr
7、eeting. But sometimes the body language can cause certain misunderstanding【B19】_people of different cultures often have different forms of behavior for sending the same message or have different【B20 】_towards the same body signals.1 【B1 】(A)address(B) reverse(C) converse(D)confer2 【B2 】(A)nonverball
8、y(B) verbally(C) vocally(D)univocally3 【B3 】(A)refuse(B) approve(C) suspect(D)alert4 【B4 】(A)look up(B) look down(C) look away(D)look back5 【B5 】(A)resume(B) assume(C) presume(D)consume6 【B6 】(A)have discovered(B) have invented(C) pointed out(D)have revealed7 【B7 】(A)level(B) extent(C) group(D)range
9、8 【B8 】(A)included(B) including(C) include(D)inclusive9 【B9 】(A)wear(B) put on(C) bring(D)hold10 【B10 】(A)to(B) between(C) within(D)from11 【B11 】(A)as if(B) when(C) as(D)like12 【B12 】(A)pitch(B) tone(C) frequency(D)volume13 【B13 】(A)signs(B) gestures(C) movements(D)signals14 【B14 】(A)specifically(B)
10、 specially(C) particularly(D)equally15 【B15 】(A)also(B) along(C) besides(D)alone16 【B16 】(A)nothing(B) something(C) anything(D)none17 【B17 】(A)efficient(B) affective(C) effective(D)effectual18 【B18 】(A)unusual(B) unique(C) ordinary(D)universal19 【B19 】(A)hence(B) since(C) thus(D)and20 【B20 】(A)inter
11、pretations(B) implicative(C) understanding(D)implicationsPart ADirections: Read the following four texts. Answer the questions below each text by choosing A, B, C or D. (40 points)20 The relentless march of technology into everyday life has always given rise to debate about whether it is a good or a
12、 bad thing. Some believe that the Internet and computer software are making humans more stupid or shallow. But others argue that computer programs in the form of video games can make people smarter or improve specific skills, such as spatial awareness.Shawn Green and Alexandre Pouget, from the Unive
13、rsity of Rochester, in New York state, set out to find an answer. Their study, reported in Current Biology, involved a number of experiments. In one,the participants had to watch 12 dots moving randomly on a screen and quickly assess their aggregate direction of movement. Another test asked particip
14、ants to work out the direction of specific sounds embedded within stereo white noise. In both tests the video-gamers did better. However, the scientists were aware that gamers could have been born with improved abilities to perform such tasks,which were possibly what attracted them to gaming in the
15、first place. Consequently, a third test was necessary to see if these abilities could have been learnt.The non-gaming volunteers were put through 50 hours of video-game training. For some this involved playing fast-action shoot-em-up games such as “ Call of Duty 2 “ and “ Unreal Tournament“ , but ot
16、hers were given a slow-moving life-strategy game, “The Sims 2“. The researchers found that those trained with action games raised their performance to the level of the experienced gamers. Moreover, they were more efficient in their use of visual or auditory evidence than those playing with the Sims.
17、The researchers conclude that fast action video-games players develop an enhanced sensitivity to what is going on around them and that this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd. The precise neural
18、mechanism for this effect, however, is still unknown.What is known is that people make decisions based on probabilities that are constantly being calculated and refined in their headssomething called “probabilistic inference“. The brain collects small pieces of information, eventually gathering enou
19、gh to make an accurate decision. When driving a car, for example, many probabilities will be collated to make decisions such as whether or not to brake. The more efficient someone is at collecting visual and auditory information, the faster he can reach the threshold needed to make a decision.Shawn
20、Green, Alexandre Pouget suggest that reaction times in the population will probably improve with the rise of fast-action video-games. There are a lot of players: last year a report estimated that 67% of American households contained at least one video-gamer. And if video-gamers are really better equ
21、ipped to make quick decisions, they might also turn out to be better drivers and end up in fewer accidents. However, the notion that gamers acquire some minor physical skills may not pacify concerned parents. What,after all,of the skills they are not acquiring when shooting virtual cops instead of r
22、eading or talking?21 The problem of first two experiments lies in that_.(A)they are too simple to support researchers assumption(B) they do lead to unambiguous conclusion(C) they focus on irrelevant skills of participants(D)they do not seperate video-gamers from non-gamers22 The conclusion drawn by
23、researchers is that_.(A)the skills of playing video games can be perfected by practice(B) playing video games make people smarter(C) those who play action video games are more efficient in collecting sensory information around them(D)video-gamers performance in fulfilling specific tasks is better th
24、an non-gamers23 According to Paragraph 5,people make decisions based on_.(A)visual and auditory information in the surroundings(B) meaningful processing of relevant information(C) rapid calculating of the possibility of an event(D)quickly reaching the threshold of decision-making24 It is suggested i
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