SMPTE RDD 33-2015 Format for Non-PCM Audio and Data in AES3 - Dolby-E Data Type.pdf
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1、 Copyright 2015 by THE SOCIETY OF MOTION PICTURE AND TELEVISION ENGINEERS 3 Barker Avenue, White Plains, NY 10601 (914) 761-1100 Approved March 27, 2015 The attached document is a Registered Disclosure Document prepared by the proponent identified below. It has been examined by the appropriate SMPTE
2、 Technology Committee and is believed to contain adequate information to satisfy the objectives defined in the Scope, and to be technically consistent. This document is NOT a Standard, Recommended Practice or Engineering Guideline, and does NOT imply a finding or representation of the Society. Error
3、s in this document should be reported to the proponent identified below, with a copy to engsmpte.org. All other inquiries in respect of this document, including inquiries as to intellectual property requirements that may be attached to use of the disclosed technology, should be addressed to the prop
4、onent identified below. This document defines the Dolby-E mapping onto AES-3 according to SMPTE ST 337 and SMPTE ST 339, and to be a proper reference in SMPTE ST 338 for code point 28. Proponent contact information: Jeffrey Riedmiller Dolby Laboratories 100 Potrero Avenue San Francisco, CA 94103 USA
5、 Email: JCR Page 1 of 10 pages SMPTE RDD 33:2015 SMPTE REGISTERED DISCLOSURE DOCUMENT Format for Non-PCM Audio and Data in AES3 Dolby-E Data Type SMPTE RDD 33:2015 Page 2 of 10 pages Table of Contents Page 1 Scope 3 2 Normative References 3 3 Definitions and Acronyms . 3 3.1 Definitions 3 3.2 Acrony
6、ms . 4 4 Dolby E . 4 4.1 Overview 4 4.2 burst_preamble 5 4.3 data_type identifier 5 4.4 data_type_dependent 5 4.5 data_stream_number 5 4.6 Dolby E burst_payload 5 4.7 Dolby E Sampling Frequency 5 4.8 Dolby E Reference Point . 5 4.9 Dolby E Standard Repetition Rate 5 4.10 Dolby E Standard Decode Late
7、ncy . 6 4.11 Dolby Reference Position 6 4.12 Dolby E Guard Band 8 4.13 Use of Pause Data Bursts between Dolby E Data Bursts . 9 Annex A Bibliography (Informative) 10 SMPTE RDD 33:2015 Page 3 of 10 pages 1 Scope This Registered Disclosure Document (RDD) describes how Dolby E data rate reduced (non-PC
8、M) audio streams are packed into an AES3 data stream, following the methods described by SMPTE ST 337. The Dolby E data type is identified by a data type number listed in SMPTE ST 338 and carried in the burst information word of the data burst preamble. The RDD describes how the Dolby E data is pack
9、ed into the AES3 data stream. Note: “Dolby“, and the double -D symbol are trademarks of Dolby Laboratories. 2 Normative References The following standards contain provisions which, through reference in this text, constitute provisions of this recommended practice. At the time of publication, the edi
10、tions indicated were valid. All standards are subject to revision, and parties to agreements based on this recommended practice are encouraged to investigate the possibility of applying the most recent edition of the standards indicated below. Dolby Laboratories, “Dolby E Professional Encoder Develo
11、pment Manual” SMPTE ST 337:2015, Format for Non-PCM Audio and Data in an AES3 Serial Digital Audio Interface SMPTE ST 339:2015, Format for Non-PCM Audio and Data in AES3 Generic Data Types 3 Definitions and Acronyms 3.1 Definitions 3.1.1 Latency Delay time of an external audio decoder to decode a Do
12、lby E data burst, defined as the sum of two values; the receiving delay time and the decoding delay time. 3.1.2 Fractional frame rates Dolby E supports two fractional audio frame rates. These frame rates are written in shorthand notation, as specified in Table 1. Table 1 Shorthand notation for fract
13、ional frame rates Fractional Dolby E audio frame rate (fps) Shorthand version 24 x 1 000 / 1 001 23.976 30 x 1 000 / 1 001 29.97 Note: Dolby E is usable with video systems running at other frame rates, such as 60/1.001 fps, by using the methods documented in SMPTE RDD 19. SMPTE RDD 33:2015 Page 4 of
14、 10 pages 3.2 Acronyms 3.2.1 fps frames per second 3.2.2 PCM Pulse Code Modulation 4 Dolby E 4.1 Overview Dolby E coded audio, as defined in the Dolby E Professional Encoder Development Manual, shall be transported in an AES3 data stream as a series of Data Bursts. Each Data Burst shall start with a
15、 Burst Preamble as defined by SMPTE ST 337, containing information about the Burst Payload, which shall follow the Burst Preamble. The Burst Payload shall consist of a Dolby E frame. The Burst Payload shall be followed by enough padding words (which shall be PCM zeros, or digital silence) to make th
16、e resulting Data Burst duration exactly match the duration in samples of baseband (PCM) audio that the Dolby E coded audio represents. The resulting Data Bursts shall be placed in the audio sample word/aux data fields of AES3 subframes at regular intervals in either the frame or subframe mode (see S
17、MPTE ST 337, Section 5). Data Bursts shall be placed in the AES3 transport, using either 16, 20, or 24 bits of the available data space. A single Dolby E Frame shall form the Burst Payload, as shown in Figure 1. P aD o l b y E D a t a B u r s t2 0 0 2 A u d i o S a m p l e p e r i o d s ( 4 1 . 7 m
18、s 4 8 k H z )B u r s t P r e a m b l eB u r s t p a y l o a dT h e R e f e r e n c e P o i n t i s b i t 0 o f t h e P a s y n c w o r dS y n c W o r dD o l b y E M e t a d a t a + A u d i oD o l b y E F r a m e r e p r e s e n t i n g 2 0 0 2 s a m p l e s o f a u d i oD o l b y E F r a m eP b P c
19、P d P aD o l b y E D a t a B u r s t2 0 0 2 A u d i o S a m p l e p e r i o d s ( 4 1 . 7 m s 4 8 k H z )B u r s t p a y l o a dD o l b y E F r a m eP b P c P dP a d d i n g ( s i l e n c e ) P a d d i n g ( s i l e n c e )D o l b y E G u a r d B a n dD o l b y E G u a r d B a n dFigure 1 Structure
20、of a Dolby E Data Burst (Dolby E frame rate = 23.976 fps) SMPTE RDD 33:2015 Page 5 of 10 pages 4.2 burst_preamble The Pc word (burst_info value) of the burst_preamble carries the data_type identifier, the data_type_dependent and the data_stream_number information (see SMPTE ST 337, Table 7). 4.3 dat
21、a_type identifier The data_type identifier shall be set to 28. 4.4 data_type_dependent The data_type_dependent bits shall be set to 0. 4.5 data_stream_number The data_stream_number shall be set to 0h. 4.6 Dolby E burst_payload A Dolby E bit stream consists of a sequence of Dolby E frames. The Dolby
22、E burst-payload shall consist of a single Dolby E frame. The length of the Dolby E data-burst will depend on the encoded bit rate (which determines the Dolby E frame length). 4.7 Dolby E Sampling Frequency When Dolby E data are conveyed by the AES3 interface, the AES3 frame frequency shall be equal
23、to the sampling frequency of the Dolby E encoded audio. Bits 24-27 of the channel status word shall indicate the sampling frequency. 4.8 Dolby E Reference Point The reference point of a Dolby E data burst is defined as bit 0 of the burst_preamble, i.e. the start of the data burst (Pa = sync word 1).
24、 4.9 Dolby E Standard Repetition Rate Dolby E data bursts are nominally placed in the AES3 interface such that the reference points of consecutive data bursts occur at a standard repetition rate. The standard repetition rate is defined as the number of AES3 frames that correspond to one video frame
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