IESNA RP-30-1996 Museum and Art Gallery Lighting A Recommended Practice.pdf
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1、 STD-IESNA RP-30-ENGL L99b Li70i.i580 0004599 05b W IESNA RP-30-96 Museum and Art Gallery Lighting: A Recommended Practice Publication of this Draft Standard for trial use and comment has been approved by the IESNA. Distribution of this draft standard for comment shall not continue beyond March, 199
2、9. It is expected that following this date, RP-30-96, revised as necessary, will be submitted to the American National Standards Institute for approval as an American National Standard. Suggestions for revisions should be directed to IESNA. STD.IESNA RP-30-ENGL L77b m q7OY580 000Lib00 bT8 B IESNA RP
3、-30-96 Prepared by the IESNA Committee on Museum and Art Gallery Lighting Frank A. Florentine, Chair Members C. Cuttle A. Donato D. Fahnestock R. Feller D. Gelman* M. Gelman M. B. Gotti R. Green* R. Grenald S. Hefferan P. Himmelstein J. Horton D. Howell C. Kesner F. LaGiusa A. Reo E. Robinson R. Rum
4、mel* *Advisory Members STD=IESNA RP-30-ENGL L77b = Li70Li580 0004bOL 53q IESNA RP-30-96 Copyright 1996 by the Illuminating Engineering Society of North America. Approved by the IESNA Board of Directors, May 13, 1996, as a Transaction of the Illuminating Engineering Society of North America. All righ
5、ts reserved. No part of this publication may be reproduced in any form, in any electronic retrieval system or otherwise, without prior written permission of the IESNA. Published by the Illuminating Engineering Society of North America, 120 Wall Street, New York, New York 10005. IESNA Standards and G
6、uides are developed through committee consensus and produced by the IESNA Office in New York. Careful attention is given to style and accuracy. If any errors are noted in this document, please forward them to Rita Harrold, Director of Educational and Technical Development, at the above address for v
7、erification and correction. The IESNA welcomes and urges feed- back and comments. Printed in the United States of America. IESNA RP-30-96 . Table of Contents 1 .o 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 INTRODUCTION 1 SUCCESSFUL MUSEUM LIGHTING 1 DESIGN GUIDELINES . 2 DAMAGE TO MUSEUM EXHIBIT
8、S . 12 THE FOUR TYPICAL LIGHTING PROBLEMS . 22 ARCHITECTURAL ASPECTS color should not change the look of an artifact. The over- riding consideration must be the “original appear- ance” of the artifact. Lighting designers must apply their knowledge of the basic lighting palette-red, blue, and green-w
9、ith an under- standing of the color temperature and the color rendering index of the light to assure that the arti- Figure 2.1. This lighting design model illustrates how focused creative effort including the four basic artistic elements (form, color, content, and dimension) can lead to the implemen
10、tation of a visually interesting and informative exhibition. 2 STD*IESNA RP-IO-ENGL 277b Li704580 0004b07 T52 = facts illuminated appear as their makers intended. Enhancement of certain colors with selective col- ored light is usually not appropriate when lighting museum artifacts. The Universal Col
11、or Language is based on the Munsell Color System and the idea of precisely defined color name blocks. Essentially, color is “hue”, lightness is “value”, and saturation is “chro- ma.” For example, lemons and bananas are yel- low: thats hue. The yellow lemon is much lighter than the yellow banana: tha
12、ts value. The yellow lemon is also more vivid than the banana: thats chroma.7 The Color Rendering Index (CRI) of the lamp and its correlated color temperature (CCT) will affect the color appearance of artifacts. The Color Rendering Index (CRI) of a light source indicates the degree of color shift ob
13、jects undergo when illu- minated by the-light source as compared with the color of those same objects illuminated by a refer- ence source of comparable color temperature. Typically, the higher the CRI, the better the light source for maintaining “true” color (although this is not always the case). T
14、herefore, lamps with CRI values of 80 or greater should be used. The CCT of the light source will determine whether the display takes on a “cool” or a “warm” appear- ance, expressed in Kelvin (K). Higher Kelvin val- ues are “cool” or more blue; lower Kelvin tempera- tures are “warm” or more red. Noo
15、ntime daylight is cool and has a CCT of about 5000 K; triphosphor fluorescent lamps exhibit CCTs from 2800 K to 6500 K; tungsten-halogen lamps have CCT around 3000 K; and an incandescent lamp is warm and has a CCT of about 2800 K.8 2.1.3 Content. The third artistic basic is content. It begins with t
16、he script and consultations with the curator, conservator, educator, and exhibition designer. These discussions and the script guide the lighting designer in choosing the direction that the viewers eye will follow. Certain artifacts or areas may be highlighted so that the visitor notices them first.
17、 This emphasis helps the viewer progress through an exhibition. Casual spectators will be attracted to the brightest sections. The more interested visitor will stop and enjoy the parts with lesser illumination. The lighting designer must adjust the lighting to complement the graphic and artifact lay
18、out. Titles should receive more empha- sis than paragraphs. IESNA RP-30-96 2.1.4 Dimension. The final artistic basic is dimen- sion. All artifacts in a museum, including “flat” paintings and works on paper, have three dimen- sions. Therefore, when lighting artifacts, care must be taken to make visib
19、le the third dimension. The designer should look at an object from many differ- ent angles, observing its physical nuances, includ- ing surface texture and gloss. The mass of an object, that is, the three-dimensional space it occu- pies, should be enhanced. Neglecting this can result in an object th
20、at resembles a color trans- parency more than a physical artifact. It is impor- tant to give each artifact its “space”, enhancing the physical presence of the object. This may require lighting from a number of different directions, and/or lighting the background.9 2.1.5 The Design Concept. The desig
21、n concept is formed by applying these four artistic basics. This is the heart of designing. Judicious concept development creates a path for the remainder of the design, much like river banks channeling water to the ocean. The design concept should express the exhibits artistic intent, concisely sta
22、ting how the lighting will help convey the exhibition concept. Concept development begins by analyzing the rea- sons for the exhibition, or identifying the dominant elements. The designer should then put these ideas into a simple, declarative sentence expressing the lighting concept. Write this conc
23、ept down on paper! This becomes the “channel” through which the design flows. This one step, followed religiously, will prove immensely valuable. Do it first! Concept development leads easily to implementation. For example, the Smithsonian Institutions National Air and Space Museum mounted an exhibi
24、tion in 1992 for the 500th anniversary of Columbus voyage to the Americas. The exhibition discussed what things humans had needed for exploration in the last 500 years and what humans will need for explo- ration in the next 500 years. The exhibit included a scenario of humans traveling to and living
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