[外语类试卷]2009年3月国家公共英语(三级)真题试卷及答案与解析.doc
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1、2009年 3月国家公共英语(三级)真题试卷及答案与解析 一、 Section II Use of English (15 minutes) Directions: Read the following text. Choose the best word or phrase for each numbered blank and mark A, B, C or D on ANSWER SHEET 1. 0 The United States is a confederation of states. Each state has the【 C1】 _to make laws with reg
2、ard to the state.【 C2】 _, based on public opinion, states can【 C3】 _policies regarding education, and they may【 C4】 _a state income tax; they also determine the speed【 C5】 _, housing codes, and the drinking age. In most parts of the United States, you【 C6】 _be 21 years old to buy alcohol in a liquor
3、 store, bar,【 C7】 _restaurant. In some states you may buy beer in a grocery store. If a store sells alcohol to a minor, the【 C8】 _of the store is usually【 C9】 _a large sum of money.【 C10】 _, many areas have an open-container law,【 C11】 _means that people may not drink alcohol on the street or in a c
4、ar. Anyone【 C12】 _with an open container of alcohol may be arrested. 【 C13】 _, with all of these laws, the【 C14】 _of alcohol is a serious【 C15】 _in the United States and Canada. Drinking on college campuses,【 C16】 _there are many underage drinkers has【 C17】 _greatly. In fact, alcohol sales have gone
5、 up【 C18】 _the legal drinking age was【 C19】_from 18 to 21. Some people believe that if there were no legal drinking age,【 C20】 _in some other countries, North American youth would drink less. 1 【 C1】 ( A) privilege ( B) advantage ( C) right ( D) tradition 2 【 C2】 ( A) As a result ( B) For example (
6、C) In other words ( D) In this case 3 【 C3】 ( A) demand ( B) disagree ( C) discuss ( D) determine 4 【 C4】 ( A) collect ( B) issue ( C) demand ( D) implement 5 【 C5】 ( A) limit ( B) control ( C) rule ( D) regulation 6 【 C6】 ( A) can ( B) shall ( C) may ( D) must 7 【 C7】 ( A) and ( B) or ( C) also ( D
7、) not 8 【 C8】 ( A) clerk ( B) salesperson ( C) owner ( D) host 9 【 C9】 ( A) fined ( B) charged ( C) punished ( D) suffered 10 【 C10】 ( A) In addition ( B) In fact ( C) In reality ( D) In general 11 【 C11】 ( A) that ( B) this ( C) it ( D) which 12 【 C12】 ( A) exposed ( B) suspected ( C) caught ( D) d
8、etected 13 【 C13】 ( A) Nevertheless ( B) Anyway ( C) Moreover ( D) Therefore 14 【 C14】 ( A) application ( B) consumption ( C) expenditure ( D) usage 15 【 C15】 ( A) condition ( B) crisis ( C) question ( D) problem 16 【 C16】 ( A) though ( B) as ( C) where ( D) which 17 【 C17】 ( A) raised ( B) increase
9、d ( C) peaked ( D) climaxed 18 【 C18】 ( A) when ( B) since ( C) before ( D) after 19 【 C19】 ( A) shifted ( B) upgraded ( C) uplifted ( D) changed 20 【 C20】 ( A) same ( B) for ( C) as ( D) similar Part A Directions: Read the following three texts. Answer the questions on each text by choosing A, B, C
10、 or D. Mark your answers on ANSWER SHEET 1. 20 A pioneering study by Donald Appleyard made the surprise sudden increase in the volume of traffic through an area affects a sudden increase in crime does. Appleyard observed this by fir house in San Francisco that looked much alike and had middle-class
11、and working-class residents. The difference was that only 2,000 cars a day ran down Octavia in Appleyards terminology while Gough Street (MEDIUM street) had 9,000 cars a day and Franklin Street (HEAVY street) had around 16,000 cars a day. Franklin Street often had as many cars in an hour as Octavia
12、Street had in a day. Heavy traffic brought with it danger, noise, fumes, and soot, directly, and trash secondarily. That is, the cars didnt bring in much trash, but when trash accumulated, residents seldom picked it up. The cars, Appleyard determined, reduced the amount of territory residents felt r
13、esponsible for. Noise was a constant intrusion into their homes. Many Franklin Street residents covered their doors and windows and spent most of their time in the rear of their houses. Most families with children had already left. Conditions on Octavia Street were much different. Residents picked u
14、p trash. They sat on their front steps and chatted with neighbors. They had three times as many friends and twice as many acquaintances as the people on Franklin. On Gough Street, residents said that the old feeling of community was disappearing as traffic increased. People were becoming more and mo
15、re preoccupied with their own lives. A number of families had recently moved. And more were considering it. Those who were staying expressed deep regret at the destruction of their community. 21 Appleyards study focuses on the influence of _. ( A) traffic volume on the residents ( B) rate of crime o
16、n the neighborhood ( C) social classes on the transportation ( D) degree of pollution on the environment 22 Appleyard discovered that increase in the volume of traffic _. ( A) made people more violent ( B) would lead to increase in crime ( C) was accompanied by increase in crime ( D) had the same ef
17、fect on people as increase in crime 23 The authors main purpose in the second paragraph is to _. ( A) discuss the problem of handling trash ( B) suggest ways to cope with traffic problems ( C) point out the disadvantages of heavy traffic ( D) propose an alternative system of transportation 24 People
18、 on Gough Street _. ( A) felt sorry that their block had been pulled down ( B) felt indifferent about people moving out ( C) thought their old community was gone ( D) thought mostly of themselves 25 What can we learn about Franklin Street? ( A) It is not a nice neighborhood for children. ( B) People
19、 often throw trash out as they drive through. ( C) People there have made friends with people on Octavia. ( D) People there own twice as many cars as people on Gough Street. 25 Imagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing
20、buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pretty much like the average person. For the first time, according to a US poll commissioned by AOL Games, roughly half of those surveyed, ages 12 to 55, are tapping away at
21、some kind of electronic game whether on a PC, a cell phone or another handheld device for an average of three hours every week. The games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themse
22、lves as sports stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to play games on their phone, while older women make up the majority of people playing card games such as Hearts on line. Is it a good thing, all this time spent on games? Or
23、 is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about the extent of their habit. One in 10 gamers find it impossible to resist games; 1 in 4 admits to losing a nights sleep to play games; and another quarter has been too a
24、bsorbed to have meals. But dont think were all heading into a world with everyone plugged into, if not totally controlled by, his own game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment S
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- 外语类 试卷 2009 国家 公共英语 三级 答案 解析 DOC
