SAE J 3049-2015 Model Architecture and Interfaces Recommended Practice for Ground Vehicle System and Subsystem Dynamical Simulation.pdf
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1、 _ SAE Technical Standards Board Rules provide that: “This report is published by SAE to advance the state of technical and engineering sciences. The use of this report is entirely voluntary, and its applicability and suitability for any particular use, including any patent infringement arising ther
2、efrom, is the sole responsibility of the user.” SAE reviews each technical report at least every five years at which time it may be revised, reaffirmed, stabilized, or cancelled. SAE invites your written comments and suggestions. Copyright 2015 SAE International All rights reserved. No part of this
3、publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of SAE. TO PLACE A DOCUMENT ORDER: Tel: 877-606-7323 (inside USA and Canada) Tel: +1 724-776-49
4、70 (outside USA) Fax: 724-776-0790 Email: CustomerServicesae.org SAE WEB ADDRESS: http:/www.sae.org SAE values your input. To provide feedback on this Technical Report, please visit http:/www.sae.org/technical/standards/J3049_201508 SURFACE VEHICLE RECOMMENDED PRACTICE J3049 AUG2015 Issued 2015-08 M
5、odel Architecture and Interfaces Recommended Practice for Ground Vehicle System and Subsystem Dynamical Simulation RATIONALE Increasingly, global vehicle engineering teams span domains of engineering and physics within organizations and include external collaborations between commercial businesses (
6、original equipment manufacturers (OEMs), and suppliers), government agencies, and research institutions. For increased efficiency, reduced costs, faster design iterations, and fewer hardware prototypes, these teams use math-based engineering methods to build and test virtual ground vehicles in simul
7、ation environments. These types of inter-organizational engineering collaborations require a common shared simulation model for an entire ground vehicle system and/or the related subsystems of which it is composed. Use of dynamical modeling and simulation for virtual engineering development and test
8、ing of the functional performance of ground vehicles by inter-organizational teams has increased and resulted in a need for standardizing the architecture and interfaces of a ground vehicle system model by partitioning it into subsystem models to enable plug-and-play of subsystem simulation models.
9、A standardized ground vehicle system model with an architectural structure partitioned into subsystem models, and with defined subsystem model interfaces enables: (1) model reuse, (2) division of modeling tasks across multifunctional teams, (3) parallel model development, verification and validation
10、, and (4) rapid and efficient integration of subsystem models for reduced development time and costs. The recommended practice for model architecture and interfaces will: (1) create a common language, (2) increase productivity of processes, (3) promote uniform testing, (4) permit common interfaces,
11、and (5) reduce costs. FOREWORD The word system is not an absolute term; it is a relative term, depending upon how it is used. Since, a system is an integration of parts assembled to perform a common functional purpose, and systems can be integrated together to form a larger system or to perform a gr
12、eater purpose; then, a system taken as a whole unit or module can be called a system or a subsystem depending upon the context in which it is used. Thus, the use of the words system model and subsystem model are context or application sensitive, relative to where the model of a system module is used
13、 in a simulation model. If a system model module describes or models everything that is being simulated; it is the top-level model and the main subject of the simulation. Then, it is called a system model or the top-level system model. And, if it is one of the many interconnected supporting system m
14、odel modules that contribute to the functionality of the entire simulation model under study; then, it is called a subsystem model. In general, an architectural description for a simulation model of a system is a description of the structural organization of the fundamental building blocks from whic
15、h it is assembled. The architecture description defines all of the fundamental subsystem building blocks, the purpose and function of the subsystems, and the connections between subsystems. Subsystem interfaces define the physical quantities and information that are passed between the subsystems. To
16、gether, the description of the model architecture and interfaces defines how to assemble and connect these subsystem blocks together in order to construct or build the overall system model. SAE INTERNATIONAL J3049 AUG2015 Page 2 of 385 TABLE OF CONTENTS 1. SCOPE 7 1.1 Purpose . 7 2. REFERENCES 8 2.1
17、 Applicable Documents 8 2.2 Related Publications . 8 3. DEFINITIONS . 10 3.1 Terms 10 4. GENERAL MODEL ARCHITECTURAL STRUCTURE 16 4.1 Overview . 16 4.2 Introduction . 16 4.3 General Internal Architecture of a Subsystem 22 4.4 Architectural Conventions . 25 4.5 Architectural Features for Flexibility
18、27 5. HIERARCHICAL ARCHITECTURE OF A GROUND VEHICLE SYSTEM . 32 5.1 Introduction and Overview 32 5.2 Top-Level Architectural Organization and Partitioning . 32 5.3 Environment Subsystem Organization and Partitioning . 33 5.4 Driver/Passengers Subsystem Organization and Partitioning 34 5.5 Vehicle Su
19、bsystem Organization and Partitioning 35 6. DESCRIPTION OF THE FUNDAMENTAL SUBSYSTEMS OF A GROUND VEHICLE SYSTEM 46 6.1 Introduction . 46 6.2 Top-Level Subsystems of a Ground Vehicle System . 48 6.3 Environment Subsystem Internal Architecture 63 6.4 Driver/Passengers Subsystem Internal Architecture
20、73 6.5 Vehicle Subsystem Internal Architecture 83 6.6 Power Subsystem Internal Subsystems . 111 6.7 Chassis Subsystem Internal Subsystems . 156 6.8 Body-Frame Subsystem Internal Subsystems 198 6.9 Trailer i Subsystem Internal Subsystems 233 6.10 Trailer i Body-Frame Subsystem Internal Subsystems . 2
21、71 7. APPLYING THE MODEL ARCHITECTURE AND INTERFACES 305 7.1 General Application . 305 7.2 Domain Specific Analysis Applications . 305 7.3 Working with Spatially Distributed Models 306 7.4 Intelligent Transportation System Simulation Studies 306 8. NOTES 308 8.1 Marginal Indicia . 308 Appendix A Def
22、inition of units for physical quantities . 309 Appendix B Definition of interface port types . 310 Appendix C Subsystem scope and content quick reference 343 Appendix D Alternate ground vehicle system configurations . 351 SAE INTERNATIONAL J3049 AUG2015 Page 3 of 385 Figure 4-1 Definition of a hiera
23、rchical family of modular models . 17 Figure 4-2 Definition of a nested hierarchical modeling organizational structure 18 Figure 4-3 Model abstraction flexibility requirements . 19 Figure 4-4 Definition of a modular modeling structure with a level-2 subsystem . 20 Figure 4-5 Hierarchical modeling st
24、ructure with lower-level subsystems. 21 Figure 4-6 General functional representation of the internal structure a subsystem . 22 Figure 4-7 Subsystem partitioned into a controller, actuators, plant, and sensors architecture or CAPS architecture 23 Figure 4-8 Controller and plant architecture or CP ar
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