SMPTE ST 430-14-2015 D-Cinema Operations - Digital Sync Signal and Aux Data Transfer Protocol.pdf
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1、 Approved August 1, 2015 Copyright 2015 by THE SOCIETY OF MOTION PICTURE AND TELEVISION ENGINEERS 3 Barker Avenue, White Plains, NY 10601 (914) 761-1100 SMPTE ST 430-14:2015 SMPTE STANDARD D-Cinema Operations Digital Sync Signal and Aux Data Transfer Protocol Page 1 of 27 pages Table of Contents For
2、eword . 2 Intellectual Property . 2 Introduction 2 1 Scope . 6 2 Conformance Notation 6 3 Normative References 7 4 Terms and Definition 8 5 Synchronization Signal . 9 6 Transfer Protocol 19 Annex A Using Primary Picture Output Offset and Primary Picture Screen Offset (Informative) . 26 SMPTE ST 430-
3、14:2015 Page 2 of 27 pages Foreword SMPTE (the Society of Motion Picture and Television Engineers) is an internationally-recognized standards developing organization. Headquartered and incorporated in the United States of America, SMPTE has members in over 80 countries on six continents. SMPTEs Engi
4、neering Documents, including Standards, Recommended Practices, and Engineering Guidelines, are prepared by SMPTEs Technology Committees. Participation in these Committees is open to all with a bona fide interest in their work. SMPTE cooperates closely with other standards-developing organizations, i
5、ncluding ISO, IEC and ITU. SMPTE Engineering Documents are drafted in accordance with the rules given in its Standards Operations Manual. SMPTE ST 430-14 was prepared by Technology Committee 21DC. Intellectual Property At the time of publication no notice had been received by SMPTE claiming patent r
6、ights essential to the implementation of this Engineering Document. However, attention is drawn to the possibility that some of the elements of this document may be the subject of patent rights. SMPTE shall not be held responsible for identifying any or all such patent rights. Introduction This sect
7、ion is entirely informative and does not form an integral part of this Engineering Document. Figure 1 Overview of the Aux Data Synchronization Signal and Transfer Protocol Architecture P r o c e s s o rA E S / E B UE m i t t e r ( e . g . I m a g e M e d i a B l o c k )S e r v e r L A NA u x D a t a
8、T r a c k F i l eD a t a I t e mD a t a I t e mS y n c h r o n i z a t i o n S i g n a lS M P T E S T 4 3 0 - 1 0 D C SL A NA u x i l i a r y C o n t e n t S y n c h r o n i z a t i o n P r o t o c o lH T T PSMPTE ST 430-14:2015 Page 3 of 27 pages As illustrated in Figure 1, this document specifies
9、a Transfer Protocol that allows Data Items, as specified SMPTE ST 429-14, to be transmitted to a Processor over the Local Area Network (LAN); and a generic Synchronization Signal that carries sufficient information to allow these Data Items to be reproduced by the Processor synchronously with Show p
10、layback. The source of the Data Items transmitted using the Transfer Protocol is called the Server, and the source of the Synchronization Signal is called the Emitter. The Processor discovers the Server by connecting to a Digital Cinema Server (DCS) entity using the Auxiliary Content Synchronization
11、 (ACS) protocol both DCS and ACS are specified in SMPTE ST 430-10. This specification allows the Server, Emitter and the DCS to be implemented on the same or different devices. A Processor can take many forms, including that of an Immersive Sound Processor or a Motion System Controller. The Synchron
12、ization Signal (see Section 5) is an audio sample-accurate binary signal generated by an Emitter, typically the Image Media Block, at time of playback and compatible with AES/EBU interfaces. It includes the current playback position within a timeline (see Figure 4) that consists of a sequence of con
13、tiguous Edit Units corresponding to the currently playing sequence of Compositions; i.e., the Show. The Transfer Protocol (see Section 6) uses the Hypertext Transfer Protocol (HTTP). It allows the Processor to request from a Server the Data Items of a specified kind (as determined by the Data Essenc
14、e Coding item of the Data Essence Descriptor) and corresponding to a position with the Timeline (determined from the Synchronization Signal). Figure 2 illustrates the interaction between Emitter, Server, DCS and Processor in a typical application. When a Show is selected and a valid Synchronization
15、signal is detected (with the Status flag set to Pause or Stopped), the Processor connects to the DCS and, using the Set RPL Location message, determines the Server network address (see Section 6.4). The Processor then buffers Data Items by making a number of requests (see Figure 3) to the Server. Wh
16、ile it is buffering, the Processor responds with ACS Busy to Get Status Requests issued by the DCS, indicating that it is not ready for playback. SMPTE ST 430-14:2015 Page 4 of 27 pages Figure 2 Transfer Protocol Sequence Diagram TimeE m i t t e r D C S P r o c e s s o rS e r v e rNoSyncSignalSyncSi
17、gnalPresent(Flags.0=0)S h o w # 1 S e l e c t e dC o n n e c tA n n o u n c e R e s p o n s eA n n o u n c e R e q u e s tG e t N e w L e a s e R e q u e s tS e t R P L L o c a t i o n R e s p o n s eG e t N e w L e a s e R e s p o n s eS e t R P L L o c a t i o n R e q u e s tG e t A u x D a t a E
18、d i t U n i t sA u x D a t a E d i t U n i t sG e t S t a t u s R e q u e s tG e t S t a t u s R e s p o n s e ( S t a t u s R e s p o n s e = A C S B u s y )G e t S t a t u s R e q u e s tG e t S t a t u s R e s p o n s e ( S t a t u s R e s p o n s e = R R P S u c c e s s f u l )SyncSignalPresent(
19、Flags.0=1)S h o w # 1 S t a r t sG e t A u x D a t a E d i t U n i t sA u x D a t a E d i t U n i t sS h o w # 2 E n d sNoSyncSignalSyncSignalPresent(Flags.0=0)S h o w # 2 S e l e c t e dG e t A u x D a t a E d i t U n i t sA u x D a t a E d i t U n i t sG e t A u x D a t a E d i t U n i t sA u x D
20、a t a E d i t U n i t sG e t S t a t u s R e q u e s tG e t S t a t u s R e s p o n s e ( S t a t u s R e s p o n s e = A C S B u s y )G e t S t a t u s R e q u e s tG e t S t a t u s R e s p o n s e ( S t a t u s R e s p o n s e = R R P S u c c e s s f u l )SyncSignalPresent(Flags.0=0)C u r r e n t
21、 E d i t U n i t , P l a y o u t I D , ( i n S y n c h r o n i z a t i o n S i g n a l )C u r r e n t E d i t U n i t , P l a y o u t I D , ( i n S y n c h r o n i z a t i o n S i g n a l )C u r r e n t E d i t U n i t , P l a y o u t I D , ( i n S y n c h r o n i z a t i o n S i g n a l )C u r r e
22、n t E d i t U n i t , P l a y o u t I D , ( i n S y n c h r o n i z a t i o n S i g n a l )S e t R P L L o c a t i o n R e s p o n s eS e t R P L L o c a t i o n R e q u e s tSMPTE ST 430-14:2015 Page 5 of 27 pages The start of Show playback is signaled by the Status flag of the Synchronization Sign
23、al (see Section 5.3.4) transitioning to Playing. While the Status flag remains equal to Playing, the Processor reproduces the Data Items it has obtained from the Server based on the Timeline Edit Unit Index carried by the Synchronization Signal. When playback of the first Show stops and a second Sho
24、w is selected, the Status flag of the Synchronization Signal transitions to Stopped, and the Processor stops playback and starts buffering. The Processor starts playback along the second Show timeline when the Status flag transitions to Playing again. Figure 3 Sample Transfer Protocol Request-Respon
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