专业八级-624及答案解析.doc
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1、专业八级-624 及答案解析(总分:100.10,做题时间:90 分钟)一、READING COMPREHENSIO(总题数:3,分数:100.00)Section A MULTIPLE-CHOICE QUESTIONS In this section there are several passages followed by fourteen multiple-choice questions. For each multiple-choice question, there are four suggested answers marked A, B, C and D. Choose t
2、he one that you think is the best answer and mark your answers on ANSWER SHEET TWO. Passage One As video game giants like Sony and Microsoft touted their new gizmos at the Tokyo Game Show this week, industry executives had more than the coming holiday sales season on their minds. Apple“s recent fora
3、y into video gameswith the iPhone, the iPod Touch and its ever-expanding online App Storeis causing as much hand-wringing among old industry players as the global economic slump, which threatens to take the steam out of year-end shopping for the second consecutive year. Among the questions voiced by
4、 video game executives: How can Nintendo, Sony and Microsoft keep consumers hooked on game-only consoles, like the Wii or even the PlayStation Portable, when Apple offers games on popular, everyday devices that double as cellphones and music players? And how can game developers and the makers of big
5、 consoles persuade consumers to buy the latest shoot“em-ups for $30 or more, when Apple“s App store is full of games, created by developers around the world and approved by Apple, that cost as little as 99 centsor even are free? The concerns highlight an accelerating shift away from hard-core games,
6、 which have traditionally driven console sales, to more casual ones played on cellphones. Of the 758 new game titles shown at the Tokyo Game Show, 168 were for cellphone platformsmore than twice as many as in the previous year. Apple did not participate in the Tokyo Game Show, which ends Sunday. But
7、 the company introduced a beefed-up version of the iPod Touch this month, explicitly comparing it as a gaming platform with the Nintendo DS and Sony PlayStation Portable. Apple“s assault could even eat into sales of home consoles like Nintendo“s Wii, Sony“s PlayStation 3 or Microsoft“s XBox, as game
8、- playing quickly becomes centered on cellphones. Many in the industry say that Nintendo, Sony and Microsoft need to explore more radical changes to their businesses, including an emphasis on software rather than hardware and a better way for users to download games. For game makers like Konami, the
9、 iPhone could be an attractive platform because it is cheap and easy to develop games for, with potentially large returns. Developing games for sophisticated machines like PlayStation 3 and XBox, on the other hand, is time-consuming and expensive. Decreasing interest from game makers could further h
10、urt Sony, Nintendo and Microsoft, because they rely on solid game lineups to drive console sales. And in turn, lower console sales would mean fewer developers interested in making new games. To bolster sales of its Wii, Nintendo said Thursday that it would cut its price by a fifth in major markets,
11、following similar cuts by Sony and Microsoft for their own consoles. Nintendo is trying to stem a recent slide in popularity of the Wii. The console was a hit with consumers, thanks to its motion-sensitive controller , but sales have stalled, dropping to 2.23 million units in the April-to-June quart
12、er from 5.17 million a year earlier. A year ago, Nintendo also introduced a new version of its DS handheld device that lets users download digital content, including music, photos, videos and games, via a Wi-Fi connectiona clear imitation of Apple“s App Store. Microsoft, meanwhile, is developing tec
13、hnology that lets people play video games using natural body movements instead of hand-held controllers. In June, the company introduced a prototype of a project code-named Natal, a motion system that combines cameras with voice and face-recognition software. Sony has promised even more hardware wiz
14、ardry: 3-D video games and a new controller much like the Wii that is shaped like a lollipop and senses motion. Its PlayStation Go portable console, due next month, does away with memory discs and instead relies on downloads from a virtual store. But analysts say hardware is fast losing center stage
15、 to software in the game-playing world. What will draw consumers, said Hirokazu Hanamura, president of the Tokyo market research company, Enterbrain, is software prowess, like Apple“s App Store, which already has 21,100 gamesfar more than Nintendo and Sony combined. Many within the industry are wary
16、 of change. Still, Japan has experience in developing games for cellphones. According to an industry group, Japan“s cellphone game market reached ¥ 16.25 billion in 2007. Japanese companies have been especially successful in combining mobile phone games with social networking. Gree, a fast-growing s
17、ite with about 12.6 million users, gets visitors hooked on its social networking service, then offers cellphone games on its mobile version. The company makes money on advertisements and by charging for premium accounts . Some Japanese game developers, meanwhile, have jumped on the iPhone bandwagon.
18、 Since Apple first released the iPhone in the United States in 2007, Hudson, a games company, has introduced 26 applications for the App Store and logged 3 million downloads. Hudson plans to increase the pace of development, creating 20 applications a year. (此文选自 The New York Times ) Passage Two For
19、 more than 2,000 years, a liberal education has been the ideal of the Westfor the brightest, if not for all, students. The tradition goes back to Plato, who argued in The Republic that “leadership should be entrusted to the philosopher“. More recently, in a World War II-era treatise, a Harvard Unive
20、rsity committee concluded that a liberal education best prepared an individual to become “an expert in the general art of the free man and the citizen.“ The report, which led to the introduction of Harvard“s general education curriculum, concluded, “The fruit of education is intelligence in action.
21、The aim is mastery of life.“ In recent years, the fruit has spoiled and such high-sounding rhetoric has been increasingly challenged. Critics have charged that liberal arts education is elitist education, based on undefined and empty shibboleths. Caroline Bird, social critic and author, argues in Th
22、e Case Against College that the liberal arts are a religion, “the established religion of the ruling class.“ Bird writes, “The exalted language, the universalistic setting, the ultimate value, the inability to define, the appeal to personal witness.these are all the familiar modes of religious disco
23、urse.“ Students in the 1960s charged that such traditional liberal arts courses as “Western Thought and Institutions“ and “Contemporary Civilization“ were ethnocentric and imperialistic. Other students found little stimulation in a curriculum that emphasized learning to both formulate ideas and enga
24、ge in rational discourse. They preferred, instead, to express themselves in experience and action; they favored feeling over thought, the nonverbal over the verbal, the concrete over the abstract. In the inflationary, job-scarce economy of the 1970s, many students argue that the liberal arts curricu
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