公共英语三级真题2009年03月(无听力)及答案解析.doc
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1、公共英语三级真题 2009年 03月(无听力)及答案解析(总分:85.00,做题时间:90 分钟)一、BSection Liste(总题数:1,分数:20.00)The United States is a confederation of states. Each state has theU (26) /Uto make laws with regard to the state. U(27) /U, based on public opinion, states canU (28) /Upolicies regarding education, and they mayU (29) /U
2、a state income tax; they also determine the speedU (30) /U, housing codes, and the drinking age.In most parts of the United States, youU (31) /Ube 21 years old to buy alcohol in a liquor store, bar,U (32) /Urestaurant. In some states you may buy beer in a grocery store. If a store sells alcohol to a
3、 minor, theU (33) /Uof the store is usuallyU (34) /Ua large sum of money.U (35) /U, many areas have an open-container law,U (36) /Umeans that people may not drink alcohol on the street or in a car. AnyoneU (37) /Uwith an open container of alcohol may be arrested.U(38) /U, with all of these laws, the
4、U (39) /Uof alcohol is a seriousU (40) /Uin the United States and Canada. Drinking on college campuses,U (41) /Uthere are many underage drinkers hasU (42) /Ugreatly. In fact, alcohol sales have gone upU (43) /Uthe legal drinking age wasU (44) /Ufrom 18 to 21. Some people believe that if there were n
5、o legal drinking age,U (45) /Uin some other countries, North American youth would drink less.(分数:20.00)A.privilegeB.advantageC.rightD.traditionA.As a resultB.For exampleC.In other wordsD.In this caseA.demandB.disagreeC.discussD.determineA.collectB.issueC.demandD.implementA.limitB.controlC.ruleD.regu
6、lationA.canB.shallC.mayD.mustA.andB.orC.alsoD.notA.clerkB.salespersonC.ownerD.hostA.finedB.chargedC.punishedD.sufferedA.In additionB.In factC.In realityD.In generalA.thatB.thisC.itD.whichA.exposedB.suspectedC.caughtD.detectedA.NeverthelessB.AnywayC.MoreoverD.ThereforeA.applicationB.consumptionC.expe
7、nditureD.usageA.conditionB.crisisC.questionD.problemA.thoughB.asC.whereD.whichA.raisedB.increasedC.peakedD.climaxedA.whenB.sinceC.beforeD.afterA.shiftedB.upgradedC.upliftedD.changedA.sameB.forC.asD.similar二、BSection Readi(总题数:3,分数:30.00)BText 1/BA pioneering study by Donald Appleyard made the surpri
8、se sudden increase in the volume of traffic through an area affects a sudden increase in crime does. Appleyard observed this by fir house in San Francisco that looked much alike and had middle-class and working-class residents. The difference was that only 2,000 cars a day ran down Octavia in Appley
9、ards terminology while Gough Street (MEDIUM street) had 9,000 cars a day and Franklin Street (HEAVY street) had around 16,000 cars a day.Franklin Street often had as many cars in an hour as Octavia Street had in a day. Heavy traffic brought with it danger, noise, fumes, and soot, directly, and trash
10、 secondarily. That is, the cars didnt bring in much trash, but when trash accumulated, residents seldom picked it up. The cars, Appleyard determined, reduced the amount of territory residents felt responsible for. Noise was a constant intrusion into their homes. Many Franklin Street residents covere
11、d their doors and windows and spent most of their time in the rear of their houses. Most families with children had already left.Conditions on Octavia Street were much different. Residents picked up trash. They sat on their front steps and chatted with neighbors. They had three times as many friends
12、 and twice as many acquaintances as the people on Franklin.On Gough Street, residents said that the old feeling of community was disappearing as traffic increased. People were becoming more and more preoccupied with their own lives. A number of families had recently moved. And more were considering
13、it. Those who were staying expressed deep regret at the destruction of their community.(分数:10.00)(1).Appleyards study focuses on the influence of _.(分数:2.00)A.traffic volume on the residentsB.rate of crime on the neighborhoodC.social classes on the transportationD.degree of pollution on the environm
14、ent(2).Appleyard discovered that increase in the volume of traffic _.(分数:2.00)A.made people more violentB.would lead to increase in crimeC.was accompanied by increase in crimeD.had the same effect on people as increase in crime(3).The authors main purpose in the second paragraph is to _.(分数:2.00)A.d
15、iscuss the problem of handling trashB.suggest ways to cope with traffic problemsC.point out the disadvantages of heavy trafficD.propose an alternative system of transportation(4).People on Gough Street _.(分数:2.00)A.felt sorry that their block had been pulled downB.felt indifferent about people movin
16、g outC.thought their old community was goneD.thought mostly of themselves(5).What can we learn about Franklin Street?(分数:2.00)A.It is not a nice neighborhood for childrenB.People often throw trash out as they drive throughC.People there have made friends with people on OctaviaD.People there own twic
17、e as many cars as people on Gough StreetBText 2/BImagine, if you will, the average games player. What do you see? A guy who never grew up? Or a nervous 18-year-old pushing buttons on his controller, lost and alone in a violent onscreen world? Sorry, you lose. The average gamer is starting to look pr
18、etty much like the average person. For the first time, according to a US poll commissioned by AOL Games, roughly half of those surveyed, ages 12 to 55, are tapping away at some kind of electronic gamewhether on a PC, a cell phone or another handheld devicefor an average of three hours every week.The
19、 games people play say a lot about who they are. Machines like the Xbox and PlayStation 2 are largely the territory of twenty-something men, who prefer to picture themselves as sports stars and racing drivers. Men 50 and older prefer military games. Teenage girls are much more likely than boys to pl
20、ay games on their phone, while older women make up the majority of people playing card games such as Hearts on line.Is it a good thing, all this time spent on games? Or is it as harmful as television, pulling people ever further from reality? The AOL survey suggests some players are in denial about
21、the extent of their habit. One in 10 gamers find it impossible to resist games; 1 in 4 admits to losing a nights sleep to play games; and another quarter has been too absorbed to have meals.But dont think were all heading into a world with everyone plugged into, if not totally controlled by, his own
22、 game. Quite the contrary: gamers appear to be more engaged with reality than other kinds of couch potatoes. According to a comprehensive survey by the Entertainment Software Association (ESA-whose members, of course, want you to think video games are healthy), gamers spend an average of 23 hours a
23、week volunteering and going to church, concerts, museums and other cultural events. More enthusiastic gamers who play 11 hours a week or more spend ever more time out in the cultural world (34 hours).(分数:10.00)(1).The AOL survey finds that electronic games _.(分数:2.00)A.do not present a violent onscr
24、een worldB.no longer keep gamers from growing upC.are no longer exclusive to young peopleD.are not as popular with teenagers as before(2).Who does the author say tend to identify themselves with the characters in the game?(分数:2.00)A.Teenage girlsB.Older womenC.Men in their 20sD.Men 50 and older(3).W
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