【考研类试卷】考研英语(一)-67及答案解析.doc
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1、考研英语(一)-67 及答案解析(总分:100.00,做题时间:90 分钟)一、Section Use of Eng(总题数:1,分数:10.00)With the increasing pace of economic globalization and competition among various countries in the market, information, technology, professionals, capital and other types of economic resources is becoming increasingly evident.
2、International 1 is becoming progressively 2 . Previously 3 competition among enterprises in different countries is growing gradually into competition among governments that finds expression in a concentrated form. Previous 4 contention for enterprises“ interests in the world market now evidences its
3、elf in the contention for 5 interests. In this new situation, to 6 national interests and to enable a country to be constantly in a favorable position in the international market, the most important thing is to have a highly 7 government that 8 the full trust of citizens. The basic objective of the
4、study of the “government administration“ is to 9 the competitive edge of a government in the international market, to 10 the efficiency and quality of government administrative behaviors, and to enhance the skills and the efficiency of government policy operations. The evident 11 between government
5、administration and enterprise management lies in the fact 12 the former is a macro-activity and represents the overall national interests. Considering this from the 13 of the theory of behavioral efficiency function, the degree of the efficiency and quality of government administrative behaviors and
6、 the standard of the skills and the efficiency of government policy operations have a direct 14 on the amount of national interests and the degree of security and happiness of its people. Thus, to 15 the level of overall national interests requires a highly efficient enterprise management and a high
7、-quality enterprise group with significant core competitiveness. More importantly, it requires highly efficient government administration and the government“s international competitiveness to have a 16 advantage. For China, a country that is still in the 17 of “shift in the mode of growth“ and “tran
8、sformation in the system“, the fundamental 18 to turn this objective into a 19 is to make innovations in government administration. So, against the 20 backgrounds of economic globalization and the domestic economic transformation, how should we make innovations in government administration? I think
9、many things can be done in this regard. Yet the most important thing is to effect the change of the concept, functions, forms and the institution of government administration.(分数:10.00)A.informationB.identificationC.competitionD.imaginationA.fiercerB.easierC.cruellerD.cruderA.concentratedB.scattered
10、C.complicatedD.concernedA.uniqueB.universalC.unitedD.unitaryA.nationalB.internationalC.internalD.externalA.generalizeB.maximizeC.mobilizeD.moralizeA.sufficientB.deficientC.efficientD.inefficientA.pantsB.curvesC.dazzlesD.enjoysA.arrayB.contriveC.corrodeD.enhanceA.impressB.proveC.improveD.preachA.diff
11、erenceB.indifferenceC.fluenceD.influenceA.whichB.thatC.whatD.whoA.cradleB.angleC.eagleD.stableA.hearingB.sharingC.bearingD.caringA.upliftB.maintainC.drawD.reachA.manageableB.liableC.movableD.notableA.phaseB.phraseC.pulseD.impulseA.impurityB.approachC.obstacleD.shriekA.localityB.publicityC.realityD.d
12、ynastyA.durableB.dueC.dullD.dual二、Section Reading Co(总题数:0,分数:0.00)三、Part A(总题数:0,分数:0.00)四、Text 1(总题数:1,分数:10.00)The relentless march of technology into everyday life has always given rise to debate about whether it is a good or a bad thing. Some believe that the Internet and computer software are
13、making humans more stupid or shallow. But others argue that computer programs in the form of video games can make people smarter or improve specific skills, such as spatial awareness. Shawn Green and Alexandre Pouget, from the University of Rochester, in New York state, set out to find an answer. Th
14、eir study, reported in Current Biology, involved a number of experiments. In one, the participants had to watch 12 dots moving randomly on a screen and quickly assess their aggregate direction of movement. Another test asked participants to work out the direction of specific sounds embedded within s
15、tereo white noise. In both tests the video-garners did better. However, the scientists were aware that gamers could have been born with improved abilities to perform such tasks, which were possibly what attracted them to gaming in the first place. Consequently, a third test was necessary to see if t
16、hese abilities could have been learnt. The non-gaming volunteers were put through 50 hours of video-game training. For some this involved playing fast-action shoot-em-up games such as “Call of Duty 2“ and “Unreal Tournament“, but others were given a slow-moving life-strategy game, “ The Sims 2“. The
17、 researchers found that those trained with action games raised their performance to the level of the experienced garners. Moreover, they were more efficient in their use of visual or auditory evidence than those playing with the Sims. The researchers conclude that fast action video-games players dev
18、elop an enhanced sensitivity to what is going on around them and that this may help with activities such as multitasking, driving, reading small print, navigation and keeping track of friends or children in a crowd. The precise neural mechanism for this effect, however, is still unknown. What is kno
19、wn is that people make decisions based on probabilities that are constantly being calculated and refined in their headssomething called “probabilistic inference“. The brain collects small pieces of information, eventually gathering enough to make an accurate decision. When driving a car, for example
20、, many probabilities will be collated to make decisions such as whether or not to brake. The more efficient someone is at collecting visual and auditory information, the faster he can reach the threshold needed to make a decision. Shawn Green, Alexandre Pouget suggest that reaction times in the popu
21、lation will probably improve with the rise of fast-action video-games. There are a lot of players : last year a report estimated that 67% of American households contained at least one video-gamer. And if video-gamers are really better equipped to make quick decisions, they might also turn out to be
22、better drivers and end up in fewer accidents. However, the notion that gamers acquire some minor physical skills may not pacify concerned parents. What, after all, of the skills they are not acquiring when shooting virtual cops instead of reading or talking?(分数:10.00)(1).The problem of first two exp
23、eriments lies in that _.(分数:2.00)A.they are too simple to support researchers“ assumptionB.they do lead to unambiguous conclusionC.they focus on irrelevant skills of participantsD.they do not seperate video-garners from non-gamers(2).The conclusion drawn by researchers is that _.(分数:2.00)A.the skill
24、s of playing video games can be perfected by practiceB.playing video games make people smarterC.those who play action video games are more efficient in collecting sensory information around themD.video-gamers“ performance in fulfilling specific tasks is better than non-gamers(3).According to Paragra
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- 考研 试卷 英语 67 答案 解析 DOC
