KS X ISO 8805-2007 Information processing systems-Computer graphics-Graphical Kernel System for Three Dimensions(GKS-3D) functional description《信息处理系统 计算机制图 三维图形核心系统(GKS 3D)功能描述》.pdf
《KS X ISO 8805-2007 Information processing systems-Computer graphics-Graphical Kernel System for Three Dimensions(GKS-3D) functional description《信息处理系统 计算机制图 三维图形核心系统(GKS 3D)功能描述》.pdf》由会员分享,可在线阅读,更多相关《KS X ISO 8805-2007 Information processing systems-Computer graphics-Graphical Kernel System for Three Dimensions(GKS-3D) functional description《信息处理系统 计算机制图 三维图形核心系统(GKS 3D)功能描述》.pdf(42页珍藏版)》请在麦多课文档分享上搜索。
1、 KS X ISO 8805 KSKSKSKS SKSKSKS KSKSKS SKSKS KSKS SKS KS 3 (GKS) KS X ISO 8805 :2007 (2012 ) 2007 10 30 http:/www.kats.go.krKS X ISO 8805:2007 : ( ) ( ) SJ ( ) : () ( ) () () ( ) KS X ISO 8805:2007 : (http:/www.standard.go.kr) : :2002 12 14 :2007 10 30 :2012 12 28 : 2012-0832 : ( 02-509-7262) (http:
2、/www.kats.go.kr). 10 5 , . KS X ISO 8805:2007 (2012 ) 3 (GKS) Information processing systems Computer graphics Graphical Kernel System for Three Dimensions(GKS 3D) functional description 1988 1 ISO 8805, Information processing systemsComputer graphics Graphical kernel system for three dimensions(GKS
3、3D) functional description , . 1., 3. , . 1 3 (GKS3D) . GKS3D 3 . . . GKS3D , . . . / . . 3 3D . GKS3D 3D . ISO 7942 . a) (polyline) (polymarker) 3D . b) (text), (fill area), (cell array) . c) (fill area set primitive) . . ISO 7942 . , 3D . . . KS X ISO 8805:2007 2 a) 3D b) 3D c) / (HLHSR) , , , . D
4、 . GKS3D (4.1.2 ). . GKS3D . GKS3D . 2 . . ISO 8805:1988(E) 2. Reference . 3 . 3.1 (acknowledgement) 3.2 (aspect ratio) 3.3 aspect source flag(ASF) (bundle) 3.4 (aspects of primitives) . , (bundle table) . 3.5 (attribute) . 4 . , , , . , . KS X ISO 8805:2007 3 3.6 (back plane) (view reference coordi
5、nate system) N 3.7 (baseline) , . (descender) . . 3.8 (bundle index) . . 3.9 (bundle table) . GKS3D , , , , . 3.10 (capline) , . (ascender) . . 3.11 (cell array) . . 3.12 (centre of projcection) Projection Reference Point (PRP) 3.13 (centerline) 3.14 (character base vector) 3.15 (character body) 3.1
6、6 (character expansion factor) KS X ISO 8805:2007 4 3.17 (character height) 3.18 (character set) (ISO 2022 ) 3.19 (character spacing) 3.20 (character up vector) . 2 . 3.21 (character width) 3.22 (choice device) GKS3D 3.23 CIE Commission Internationale de LEclairage . CIE 3.24 CIE L*u*v colour model
7、. L*(), u*, v*(). u* v*. 3.25 CIE (CIE Tristimulus colour colour model) X, Y, Z 3.26 (clipping) 3.27 (clipping volume) , . (NDC) . (view reference coordinate system) (front plane), (back plane), . . (edge) . KS X ISO 8805:2007 5 3.28 (colour model) 3.29 (colour table) 3.30 ; (coordinate graphics; li
8、ne graphics) 3.31 (device coordinates, DC) . GKS3D DC , . 3.32 (device driver) GKS3D 3.33 (device space) 3.34 (display device) . . 3.35 (display image; picture) 3.36 (display space) a) b) 3.37 (echo) . 3.38 (echo area; echo volume) 3.39 (echo type) KS X ISO 8805:2007 6 3.40 (edge) 3.41 (edge bundle
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