ITU-T P 916-2016 Information and guidelines for assessing and minimizing visual discomfort and visual fatigue from 3D video (Study Group 9).pdf
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1、 I n t e r n a t i o n a l T e l e c o m m u n i c a t i o n U n i o n ITU-T P.916 TELECOMMUNICATION STANDARDIZATION SECTOR OF ITU (03/2016) SERIES P: TERMINALS AND SUBJECTIVE AND OBJECTIVE ASSESSMENT METHODS Audiovisual quality in multimedia services Information and guidelines for assessing and min
2、imizing visual discomfort and visual fatigue from 3D video Recommendation ITU-T P.916 ITU-T P-SERIES RECOMMENDATIONS TERMINALS AND SUBJECTIVE AND OBJECTIVE ASSESSMENT METHODS Vocabulary and effects of transmission parameters on customer opinion of transmission quality Series P.10 Voice terminal char
3、acteristics Series P.30 P.300 Reference systems Series P.40 Objective measuring apparatus Series P.50 P.500 Objective electro-acoustical measurements Series P.60 Measurements related to speech loudness Series P.70 Methods for objective and subjective assessment of speech quality Series P.80 P.800 Au
4、diovisual quality in multimedia services Series P.900 Transmission performance and QoS aspects of IP end-points Series P.1000 Communications involving vehicles Series P.1100 Models and tools for quality assessment of streamed media Series P.1200 Telemeeting assessment Series P.1300 Statistical analy
5、sis, evaluation and reporting guidelines of quality measurements Series P.1400 Methods for objective and subjective assessment of quality of services other than voice services Series P.1500 For further details, please refer to the list of ITU-T Recommendations. Rec. ITU-T P.916 (03/2016) i Recommend
6、ation ITU-T P.916 Information and guidelines for assessing and minimizing visual discomfort and visual fatigue from 3D video Summary Recommendation ITU-T P.916 addresses issues related to assessing and minimizing visual discomfort and visual fatigue from 3D video. Issues addressed include 3D video c
7、haracteristics that cause visual discomfort; symptoms of visual fatigue; relationships among the camera positions, the captured content and the viewers perception; footage guidelines; viewer guidelines; information on the 3D; and viewing environment considerations. History Edition Recommendation App
8、roval Study Group Unique ID* 1.0 ITU-T P.916 2016-03-15 9 11.1002/1000/12778 * To access the Recommendation, type the URL http:/handle.itu.int/ in the address field of your web browser, followed by the Recommendations unique ID. For example, http:/handle.itu.int/11.1002/1000/11830-en. ii Rec. ITU-T
9、P.916 (03/2016) FOREWORD The International Telecommunication Union (ITU) is the United Nations specialized agency in the field of telecommunications, information and communication technologies (ICTs). The ITU Telecommunication Standardization Sector (ITU-T) is a permanent organ of ITU. ITU-T is resp
10、onsible for studying technical, operating and tariff questions and issuing Recommendations on them with a view to standardizing telecommunications on a worldwide basis. The World Telecommunication Standardization Assembly (WTSA), which meets every four years, establishes the topics for study by the
11、ITU-T study groups which, in turn, produce Recommendations on these topics. The approval of ITU-T Recommendations is covered by the procedure laid down in WTSA Resolution 1. In some areas of information technology which fall within ITU-Ts purview, the necessary standards are prepared on a collaborat
12、ive basis with ISO and IEC. NOTE In this Recommendation, the expression “Administration“ is used for conciseness to indicate both a telecommunication administration and a recognized operating agency. Compliance with this Recommendation is voluntary. However, the Recommendation may contain certain ma
13、ndatory provisions (to ensure, e.g., interoperability or applicability) and compliance with the Recommendation is achieved when all of these mandatory provisions are met. The words “shall“ or some other obligatory language such as “must“ and the negative equivalents are used to express requirements.
14、 The use of such words does not suggest that compliance with the Recommendation is required of any party. INTELLECTUAL PROPERTY RIGHTSITU draws attention to the possibility that the practice or implementation of this Recommendation may involve the use of a claimed Intellectual Property Right. ITU ta
15、kes no position concerning the evidence, validity or applicability of claimed Intellectual Property Rights, whether asserted by ITU members or others outside of the Recommendation development process. As of the date of approval of this Recommendation, ITU had not received notice of intellectual prop
16、erty, protected by patents, which may be required to implement this Recommendation. However, implementers are cautioned that this may not represent the latest information and are therefore strongly urged to consult the TSB patent database at http:/www.itu.int/ITU-T/ipr/. ITU 2016 All rights reserved
17、. No part of this publication may be reproduced, by any means whatsoever, without the prior written permission of ITU. Rec. ITU-T P.916 (03/2016) iii Table of Contents Page 1 Scope . 1 1.1 Limitations 1 2 References . 1 3 Definitions 1 3.1 Terms defined elsewhere 1 3.2 Terms defined in this Recommen
18、dation . 1 4 Abbreviations and acronyms 3 5 Conventions 3 6 Technological issues for 3D displaying 3 6.1 Accommodation-vergence conflict 3 6.2 3D geometric distortions 4 6.3 Visual comfort zone or comfortable viewing zone 6 7 Binocular disparity relationship in capturing, storing and rendering . 7 7
19、.1 Conversion equations . 7 7.2 Conversion of pixel disparities to a perceptual space 8 7.3 Typical constraints for displays 11 8 3D video content guidelines . 14 8.1 Introduction 14 8.2 Disparity constraints . 14 8.3 View asymmetries 16 8.4 Scene cuts . 17 8.5 Excessive disparity/parallax . 17 9 3D
20、 viewer guidelines 17 9.1 The influence of stereopsis and abnormal binocular vision (ABV) . 17 9.2 Warnings for subjects . 18 9.3 Symptoms of 3D visual fatigue 18 10 3D viewing environment and playback guidelines . 18 10.1 Relationship between viewer and 3D monitor . 19 10.2 Viewing time and visual
21、fatigue . 20 11 Assessment methods for symptoms of visual fatigue . 20 11.1 Questionnaire to assess symptoms of visual fatigue 20 11.2 Pair comparison (PC) subjective test to visual discomfort . 20 Appendix I Open questions . 22 Appendix II Visual fatigue questionnaire . 23 Bibliography. 25 iv Rec.
22、ITU-T P.916 (03/2016) Introduction Three dimensional television (3DTV) systems are based on binocular disparity. Compared to the real world scenario, the reproduction of depth in 3DTV systems is limited by the camera position, number of cameras, source content and the technical limitations of the di
23、splay technique. These include resolution, frame rate and view separation conditions. Current display technologies may also induce a conflict between accommodation (eyes focusing on the screen) and the convergence (eyes converging to a point in front of or behind the screen). These limitations can c
24、ause visual discomfort and visual fatigue. Rec. ITU-T P.916 (03/2016) 1 Recommendation ITU-T P.916 Information and guidelines for assessing and minimizing visual discomfort and visual fatigue from 3D video 1 Scope This Recommendation includes information and guidelines for assessing and avoiding vis
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