专业英语四级-70及答案解析.doc
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1、专业英语四级-70及答案解析 (总分:100.00,做题时间:90分钟)一、READING COMPREHENSIO(总题数:0,分数:0.00)二、TEXT A(总题数:2,分数:22.50)Testing has replaced teaching in most public schools. My own childrens school week is framed by pretests, drills, tests, and retests. They know that the best way to read a textbook is to look at the ques
2、tions at the end of the chapter and then skim the text for the answers. I believe that my daughter Erica, who gets excellent marks, has never read a chapter of any of her school textbooks all the way through. And teachers are often heard to state proudly and openly that they teach to the mandated st
3、ate test. Teaching to the test is a curious phenomenon. Instead of deciding what skills students ought to learn, helping students learn them, and then using some sensible methods of assessment to discover whether students have mastered the skills, teachers are encouraged to reverse the process. Firs
4、t one looks at a commercially available test. Then on distills the skills needed not to master reading, say, or math, but to do well on the test. Finally, the test skills are taught. The ability to read or write or calculate might imply the ability to do reasonably well on standardized tests. Howeve
5、r, neither reading nor writing develops simply through being taught to take tests. We must be careful to avoid mistaking preparation for a test of a skill with the acquisition of that skill. Too many discussions of basic of skills make this fundamental confusion because people are test-obsessed rath
6、er than concerned with the nature and quality of what is taught. Recently, many schools have faced what could be called the crisis of comprehension or, in simple terms, the phenomenon of students with phonic and grammar skills still being unable to understand what they read. These students are compe
7、tent at test taking and filling in workbooks and ditto masters. However, they have little or no experience reading or thinking, and talking about what they read. They know the details but cant see or understand the whole. They are taught to be so concerned with grade that they have no time or ease o
8、f mind to think about meaning, and reread things if necessary.(分数:10.00)(1).What do teachers think about teaching to the mandated state test?(分数:2.50)A.It is commonly recognized.B.It is curiously controversial.C.It has been exceptionally effective.D.It has been inadequately developed.(2).As it is in
9、dicated in the second paragraph, the author finds it strange that _.(分数:2.50)A.skills are determined before tests are setB.tests are used to assess students skillsC.tests restrict the skills necessary for studentsD.skills are consolidated by taking tests(3).According to the third paragraph, this fun
10、damental confusion refers to the fact that _.(分数:2.50)A.the basic of skills have been discussed too muchB.a test of a skill has been equated with acquiring the skillC.the nature and quality of what is taught are rarely concernedD.skills do not develop by being taught to take tests(4).The crisis of c
11、omprehension is most probably resulted from _.(分数:2.50)A.students insufficient phonic and grammar skillsB.teaching that takes up much of students free timeC.teaching that emphasizes details rather than the wholeD.students incompetence in thinking about what they readCorporate scandal, labor reductio
12、ns, economic recession. The past year has been a sobering experience for the average worker, a return of the nose-to-the-grindstone work ethic, and a time to roll up the shirt sleeves and get serious. Youve seen your workload increase, your pay frozen, and your training budgets cut. And to make matt
13、ers worse, youve seen expectations for ROI (Return on Investment) rise and e-learning companies fall. Need a tissue? Its not that bad. Honest. Despite what you may have heard, fun is not dead. In the burgeoning niche of game-based e-learning, a group of companies are using the video games kids (and
14、adults) play as inspiration for delivering learning that counters workers reluctance towards training and offers an antidote to the stress that many are under. Now that incentives of a pay increase or promotion are being reigned in by higher ups, employees are less enthusiastic about taking time awa
15、y from their jobs for trainingmanagers even less so. These game-based e-learning applications counter by being fun, engaging, and in some cases, addictive. But, as can be expected, e-learning that draws heavily on video games in a coat-and-tie culture is often a tough sell. Advanced games and simula
16、tions dont come cheap. Development costs for custom-designed games often top the million dollar mark and purchase prices are typically several hundred thousand dollars. Such an investment matches the cost of in-classroom training. With training budget cuts, companies that are on the fence are unwill
17、ing to take a chance on an unproven mode of delivery. Pragmatism and proven technology rule the day, as companies decide what they really need and suppliers figure out how to deliver. For some in the game-based e-learning segment, the mood is rather pensive. For them, fun isnt dead. Its just on paus
18、e. For others, its game on. Companies such as LearningWare, Corporate Adrenalin, and Games2Train are finding success by delivering within a tight budget and providing back-end data to ensure that games earn their keep. Even in the midst of this economic slump, game-based e-learning is demonstrating
19、its potential to improve the way we train and do business.(分数:12.50)(1).E-learning companies expect that video games will be used for _.(分数:2.50)A.inspiring childrens passion for learningB.inspiring workers passion for their jobC.relieving employees from work pressureD.relieving the need for certain
20、 job training(2).Employees are less enthusiastic about training because _.(分数:2.50)A.promotion doesnt take training into accountB.managers serve as a bad model for trainingC.it is more and more difficult to get a promotionD.game-based e-learning is the more updated trend(3).In a coat-and-tie culture
21、, people tend to demand _.(分数:2.50)A.that games be custom-designedB.that games and simulations be cheapC.higher budget for in-classroom trainingD.pragmatism and proven technology(4).The passage is aimed at people who _.(分数:2.50)A.probably work for e-learning companiesB.probably work for video game c
22、ompaniesC.are worded about the economyD.are concerned about e-training(5).What happens to LearningWare, Corporate Adrenalin, and Games2Train?(分数:2.50)A.They are optimistic but cautious about e-learning.B.They are successful even in the economic recession.C.They will become profitable when the econom
23、y revives.D.They will be provided with low-budget training programs.三、TEXT B(总题数:2,分数:20.00)About forty years ago, I was an instructor in the military academy at Woolwich, when young Scoresby was given his first examination. I felt extremely sorry for him. Everybody answered the questions well, inte
24、lligently, while hewhy, dear mehe did not know anything, so to speak. He was a nice, pleasant young man. It was painful to see him stand there and give answers that were miracles of stupidity. I knew of course that when examined again he would fail and be thrown out. So, I said to myself, it would b
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- 专业 英语四 70 答案 解析
