【计算机类职业资格】软件设计师-计算机专业英语(四)及答案解析.doc
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1、软件设计师-计算机专业英语(四)及答案解析(总分:30.00,做题时间:90 分钟)一、综合知识试题(总题数:6,分数:30.00)It should go without saying that the focus of UML is modeling. However, what that means, exactly, can be an open-ended question. (1) is a means to capture ideas, relationships,decisions, and requirements in a well-defined notation tha
2、t can be applied to many different domains. Modeling not only means different things to different people, but also it can use different pieces of UML depending on what you are trying to convey. In general, a UML model is made up of one or more (2) . A diagram graphically represents things, and the r
3、elationships between these things. These (3) can be representations of realworld objects,pure software constructs, or a description of the behavior of some other objects. It is common for an individual thing to show up on multiple diagrams; each diagram represents a particular interest, or view, of
4、the thing being modeled. UML 2.0 divides diagrams into two categories: structural diagrams and behavioral diagrams. (4) are used to capture the physical organization of the things in your system, i.e., how one object relates to another. (5) focus on the behavior of elements in a system. For example,
5、 you can use behavioral diagrams to capture requirements, operations, and internal state changes for elements.(分数:5.00)A.ProgrammingB.AnalyzingC.DesigningD.ModelingA.viewsB.diagramsC.userviewsD.structurepicturesA.thingsB.picturesC.languagesD.diagramsA.ActivitydiagramsB.Use-casediagramsC.Structuraldi
6、agramsD.BehavioraldiagramsA.Activity diagramsB.Use-case diagramsC.Structural diagramsD.BehavioralObject-oriented analysis (OOA) is a semiformal specification technique for the object-oriented paradigm. Object-oriented analysis consists ofthree steps. The first step is (6) . It determines how the var
7、ious results are computed by the product and presents this information in the form of a (7) and associated scenarios. The second is (8) , which determines the classes and their attributes, then determines the interrelationships and interaction among the classes. The last step is (9) , which determin
8、es the actions performed by or to each class or subclass and presents this information in the form of (10) .(分数:5.00)A.use-casemodelingB.classmodelingC.dynamic modelingD.behavioralmodelingA.collaborationdiagramB.sequencediagramC.use-case diagramD.activity diagramA.use-casemodelingB.classmodelingC.dy
9、namicmodelingD.behavioralmodelingA.use-casemodelingB.classmodelingC.dynamicmodelingD.behavioralmodelingA.activity diagramB.component diagramC.sequence diagramD.state diagramPeople are indulging in an illusion whenever they find themselves explaining at a cocktail(鸡尾酒 ) party, say, that they are “in
10、computers,“ or “ in telecommunications,“ or “in electronic funds transfer“. The implication is that they are part of the high-tech world. Just between us, they usually arent. The researchers who made fundamental breakthroughs in those areas are in a high-tech business. The rest of us are (11) of the
11、ir work. We use computers and other new technology components to develop our products or to organize our affairs. Because we go about this work in teams and projects and other tightly knit working group(紧密联系在一起的工作小组 ), we are mostly in the human communication business. Our successes stem from good h
12、uman interactions by all participants in the effort, and our failures stem from poor human interactions.The main reason we tend to focus on the (12) rather than the human side of work is not because its more (13) , but because its easier to do. Getting the new disk drive installed is positively triv
13、ial compared to figurine out why Horace is in a blue funk(恐惧)or why Susan is dissatisfied with the company aver only a few months. Human interactions are complicated and never very crisp(干脆的,干净利落的) and clean in their effects, but they matter more than any other aspect of the work.If you find yoursel
14、f concentrating on the (14) rather than the (15) , youre like the vaudeville character(杂耍人物)who loses his Keys on a dark street and looks for them on the adjacent street because, as he explains, “The light is better there!/(分数:5.00)A.creatorsB.innovatorsC.appliersD.inventorsA.technicalB.classicalC.s
15、ocialD.societalA.trivialB.crucialC.minorD.insignificantA.technologyB.sociologyC.physiologyD.astronomyA.technologyB.sociologyC.physiologyD.astronomyObserve that for the programmer, as for the chef, the urgency of the patron(顾客)may govern the scheduled completion of the task, but it cannot govern the
16、actual completion. An omelette(煎鸡蛋 ), promised in two minutes, may appear to be progressing nicely. But when it has not set in two minutes, the customer has two choiceswaits or eats it raw. Software customers have had (16) choices.Now I do not think software (17) have less inherent courage and firmn
17、ess than chefs, nor than other engineering managers. But false (18) to match the patrons desired date is much more common in our discipline than elsewhere in engineering. It is very (19) to make a vigorous, plausible, and job risking defense of an estimate that is derived by no quantitative method,
18、supported by little data, and certified chiefly by the hunches of the managers.Clearly two solutions are needed. We need to develop and publicize productivity figures, bug-incidence figures, estimating roles, and so on. The whole profession can only profit from (20) such data. Until estimating is on
19、 a sounder basis, individual managers will need to stiffen their backbones and defend their estimates with the assurance that their poor hunches are better than wish derived estimates.(分数:5.00)A.noB.the sameC.otherD.lots ofA.TestersB.constructorsC.managersD.architectsA.TasksB.jobsC.WorksD.scheduling
20、A.easyB.difficultC.simpleD.painlessA.sharingB.excludingC.omittingD.ignoringWhy is (21) fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design
21、. Second is the pleasure of making things that are useful to other people. Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles, playing out the consequences of principles built in from the beginning. Fourth is the jo
22、y of always learning, which springs from the(22) nature of the task. In one way or another the problem is ever new, and its solver learns something:sometimes (23) , sometimes theoretical, and sometimes both. Finally, there is the delight of working in such a tractable medium. The (24) , like the poe
23、t, works only slightly removed from pure thought-stuff. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures.Yet the program (25) , unlike the poets words, is real in the sense that it moves and works, producing visible outp
24、uts separate from the construct itself. It prints results, draws pictures, produces sounds, moves arms. Programming then is fun because it gratifies creative longings built deep within us and delights sensibilities we have in common with all men.(分数:5.00)A.programmingB.composingC.workingD.writingA.r
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