SMPTE RDD 29-2014 Dolby Atmos Bitstream Specification.pdf
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1、 Copyright 2014 by THE SOCIETY OF MOTION PICTURE AND TELEVISION ENGINEERS 3 Barker Avenue, White Plains, NY 10601 (914) 761-1100 Approved June 17, 2014 The attached document is a Registered Disclosure Document prepared by the proponent identified below. It has been examined by the appropriate SMPTE
2、Technology Committee and is believed to contain adequate information to satisfy the objectives defined in the Scope, and to be technically consistent. This document is NOT a Standard, Recommended Practice or Engineering Guideline, and does NOT imply a finding or representation of the Society. Errors
3、 in this document should be reported to the proponent identified below, with a copy to engsmpte.org. This document is intended to allow the interpretation of Dolby Atmos Bitstream files. It is not intended to support the development of hardware or software applications that create or process these f
4、iles. Creation and processing of such files is reserved to individuals and organizations that have entered into agreements with the proponent identified below for this purpose. Use of this document to produce or process Dolby Atmos files using non-Dolby tools would potentially cause user confusion,
5、diminished sound quality as experienced by content consumers, and damage to the reputation of the Dolby Atmos brand and to Dolby Laboratories itself. All other inquiries in respect of this document, including inquiries as to intellectual property requirements that may be attached to use of the discl
6、osed technology, should be addressed to the proponent identified below. Proponent contact information: Dean Bullock Dolby Laboratories Inc. 100 Potrero Ave. San Francisco, CA 94103 Email Page 1 of 18 pages SMPTE REGISTERED DISCLOSURE DOCUMENT Dolby Atmos Bitstream Specification SMPTE RDD 29:2014 SM
7、PTE RDD 29:2014 Page 2 of 18 pages Table of Contents Page 1 Scope 3 2 Bitstream Organization . 3 2.1 ATMOSFrame Element 4 2.2 BedDefinition Element 4 2.3 ObjectDefinition Element 4 2.4 AudioDataDLC Element . 4 3 Bitstream Conventions . 4 3.1 Position . 4 3.2 Relative distance coding . 5 3.3 Amplitud
8、e Gain . 5 3.4 Plex Coding 5 4 Bit Stream Syntax . 6 4.1 Syntax of ReadElement() . 6 4.2 Syntax of ATMOSFrame( ) . 7 4.3 Syntax of BedDefinition1() 7 4.4 Syntax of ObjectDefinition1() 8 4.5 Syntax of AudioDataDLC() . 9 5 Bit Stream Field Description . 11 5.1 ReadElement() Data Fields 11 5.2 ATMOSFra
9、me() data fields . 11 5.3 BedDefinition1() Data Fields . 13 5.4 ObjectDefinition1() Data Fields . 13 5.5 AudioDataDLC() Data Fields 16 Introduction Dolby Atmos is an advanced cinema sound format comprising an audio essence and metadata stream played through specialized renderers in the cinema. SMPTE
10、 RDD 29:2014 Page 3 of 18 pages 1 Scope This document defines the syntax of a frame-based Dolby Atmos bit stream. The bit stream carries audio essence and metadata necessary to reproduce a complete audio program. 2 Bitstream Organization The audio program is segmented into Frames, with Frames transm
11、itted 24, 25, 30, 48, 50, 60, 96, 100, or 120 times per second. The audio Frames are aligned with the program edit units. In most cases the edit units, and picture and audio frames are of the same duration and are time aligned. Support for frame rates above 120 Hz is not defined. All audio data is e
12、ncapsulated into “elements,” similar in concept to “chunks” in the RIFF1 format. Each element begins with a unique identifier called ElementID. The second field, ElementSize, indicates the size in bytes of the entire element, not including the ElementID and ElementSize. Elements can contain sub-Elem
13、ents. The ElementSize includes the size of all sub elements. Sub-Elements contain additional description data related to the parent Element. At the top level, the entire audio frame is contained in a single ATMOSFrame element. All audio essence and metadata elements for a given frame are contained a
14、s sub Elements of the ATMOSFrame Element as shown below. 1 Resource Interchange File Format Frame Element Bed Definition Element Audio Element Object Definition Element SMPTE RDD 29:2014 Page 4 of 18 pages Currently there are 4 element types specified in the Dolby Atmos bit stream; ATMOSFrame, BedDe
15、finition, ObjectDefinition, and AudioDataDLC. The purpose of each element is described in the following sections. 2.1 ATMOSFrame Element The ATMOSFrame element contains all the information that is common to the entire Dolby Atmos frame. Specifically, the ATMOSFrame contains the Dolby Atmos version,
16、audio sample rate, the audio bit depth, the audio frame rate, and the maximum number of rendered audio assets. All raw audio assets and metadata must be sub elements of the ATMOSFrame element. 2.2 BedDefinition Element A Dolby Atmos bed is a collection of audio channels. An audio channel is an audio
17、 stream that is intended to be played back with a nominal location (e.g. “Left” channel) or function (e.g. LFE). The BedDefinition element contains a list of the audio assets and the associated channel names. 2.3 ObjectDefinition Element The Dolby Atmos system allows audio assets to be panned to any
18、 location independent of the physical or nominal loudspeaker configuration; these panned audio assets are called objects. The ObjectDefinition element provides all the information to pan an audio object. Each ObjectDefinition element updates the position of a single audio object at approximately 20-
19、ms time intervals. The Dolby Atmos presentation can have a large number of audio objects that will be independently rendered to the appropriate locations. To achieve this, the Dolby Atmos bit stream will contain multiple ObjectDefinition elements that must be direct sub-elements of the ATMOSFrame el
20、ement and must have a unique MetaID. 2.4 AudioDataDLC Element Each AudioDataDLC element contains the audio assets for one track of audio, channel or object. Every audio track is losslessly compressed and exists for the duration of the program. The AudioDataDLC element supports sample rates of 48 kHz
21、 or 96 kHz with 24-bit resolution. All AudioDataDLC elements must be direct sub-elements of the ATMOSFrame element and must have a unique AudioDataID. Note: audio object tracks are typically sparse; most audio events conveyed by objects have limited time extent, with digital zero signal between even
22、ts. The AudioDataDLC element can efficiently indicate periods of silence to dramatically decrease the audio payload. 3 Bitstream Conventions 3.1 Position Axes and Origin Many of the metadata elements contained in the bitstream specify a relative position or size. In most cases position is described
23、relative to the playback environment using a unit cube to describe the room boundaries. The origin is taken to be the front left corner of the room. Position is then described using Euclidian (x,y,z) coordinates, assigned as follows: x: lateral, or left/right position x=0 corresponds to left wall; x
24、=1 corresponds to right wall. y: longitude, or front/back position y=0 corresponds to front wall; y=1 corresponds to back wall. z: elevation, or up/down position z=0 corresponds to a plane aligned with the screen, side and rear loudspeakers; z=1 corresponds to the ceiling. SMPTE RDD 29:2014 Page 5 o
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