[外语类试卷]大学英语六级模拟试卷8及答案与解析.doc
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1、大学英语六级模拟试卷 8及答案与解析 一、 Part I Writing (30 minutes) 1 For this part, you are allowed 30 minutes to write a short essay entitled On Fake Commodities. You should write at least 150 words following the outline given below in English: 1. What is take commodity? 2. The harm of fake commodity. 3. How to put
2、 an end to fake commodities? 二、 Part II Reading Comprehension (Skimming and Scanning) (15 minutes) Directions: In this part, you will have 15 minutes to go over the passage quickly and answer the questions attached to the passage. For questions 1-4, mark: Y (for YES) if the statement agrees with the
3、 information given in the passage; N (for NO) if the statement contradicts the information given in the passage; NG (for NOT GIVEN) if the information is not given in the passage. 2 Hear the Music, Avoid the Mash Pit Artists Find Their Audience Online Musician Suzanne Vega got her start in the New Y
4、ork folk scene, but now the 1980s star has found a following in cyberspace. With file help of some programmers, Vega created a 3D animated image of herself, called an avatar(化身 ), and she recently performed inside a world accessible only through a web site, where other people represented by avatars
5、at tended the concert, streamed live to computers ail over the globe. As Vega strummed(弹奏 ) her guitar inside a real studio, about 100 lucky fans sat at their computers and guided their avatars into the online scene of an outdoor amphitheater, where Vegas avatar-youthful-looking with short hair and
6、bangs-appeared on stage. When the real-world artist played and sang, her online alter ego(另一个我 ) did the same, though the avatars lips did not move. Fans heard the concert on their computer speakers and commanded their avatars to smile or move to the music. Later, Vega answered audience questions, s
7、ent as instant messages visible to everyone in attendance. The Aug. 3 event, organized by a public radio program, was one of the first attempts by a major artist to interact with fans in a completely computer-fabricated world. “The response was terrific! I am still hearing from people who were in th
8、e room, friends of friends and people all over the world who were there, “Vega said in an e-mail, noting that she took an active role in picking out the maroon blouse, black cardigan and white tennis shoes her avatar wore. Marketing and record label executives say web sites that put users into video
9、 gamelike virtual worlds are a unique way to reach out to audiences, who axe increasingly spending their time and money on the computer instead of at concerts and music stores. Although still experimental, such sites offer fans more ways to interact with one another and band members directly. The 19
10、80s band Duran Duran has reunited and plans to perform a live concert later this month on Second Life, the world where Vega performed, on its own virtual island. A few months ago, singer and pianist Regina Spektor built four virtual Manhattan lofts where fans could walk around, hang out and listen t
11、o streaming music from her new album a month be fore it was released. Even fans are taking part: A group of friends created avatars of the band U2 and has put on several virtual concerts, using music from the bands real shows and mimicking every detail, down to lead singer Bonos hairstyle, sunglasse
12、s and clothing. Other, lesser-known bands and musicians who typically have used social networking site MyS to build a following are also turning up on Second Life and other virtual worlds, such as T, to showcase their music. “A virtual world brings something to the table that a Web site doesnt-its b
13、uilding a more immersive experienceYou kind of lose yourself init,“ said Ethan Kaplan, director of technology for Warner Bros. Records, who said he has played around with Second Life for years. “Its really cool and a lot more fun and creative than just putting a MySpace page up.“ Musicians are incre
14、asingly using the virtual world to hold live concerts, at specific times and dates, or listening lounges where their music plays when an avatar pays a visit. The virtual world provides a rich and colorful environment similar to computer animated films like “Toy Story,“ only a notch less sophisticate
15、d. Users control their avatars by clicking on arrows or moving the mouse, but the movement and appearance seem a hit slow at times. Unlike the real world, though, avatars can fly around or beam(发射 ) themselves instantly from beach tour ban environment. Sevvy avatars can even record an experience on
16、Second Life and turn it into a short movie or music video, many of which are posted on online video sites like YouT. Second Lifes basic membership is free after downloading software from the Web site, http:/, which provides tools to create an avatar. The site, owned by privately held Linden Lab of S
17、an Francisco, debuted Second Life in 2003 and makes money by charging a monthly fee to purchase virtual land and build a house or other structure on it. Land starts at $9.95 a month for a small lot, but for a hand to set up a location to hold a concert with fancy details such as a stadium will cost
18、at least $10,000, a Second Life executive said. Most of the cost goes to programmers who design the 3D environment. Second Life has more than 400,000 registered members. Thats tiny compared with the millions on MySpace or other social networking web sites, but Second Life is growing by about l0 perc
19、ent a month. Whats attractive, musicians say, is that the rich environment sucks people in-sometimes for hours, compared with mere minutes spent at ordinary web sites. The virtual world bas generated attention from retailers and marketing firms, which see it as a way to experiment with new products.
20、 Hip cotton clothier American Apparel set up a virtual store on Second Life in June, where people can spend real money to buy T-shirts for their avatars, and several other online designers sell fashionable jeans, tattoos and even hairstyles. Next month, Starwood Hotels plans to open a virtual loft-s
21、tyle hotel on Second Life where avatars can check in a year before the company builds the real thing in the real world-or “RW,“ as people in the virtual world call it. “Theres elements of gimmick to it,“ said Lucian James, president of Agenda Inc., a brand marketing finn based in San Francisco. But
22、“the whole interplay(相互影响 ) between online and offline is something people that Second Life is targeting dont have a problem with,“ he said. “With the online-offline divide, they see it much less as a gimmick than as a real thing.“ Lucian James. The concept is attractive to a music industry looking
23、to woo a new generation of fans who are used to interacting online. “There are no more music videos MTV doesnt show them, so we decided wouldnt it be coal if you could create an experience in a virtual world where you allow the user to be part of the music video with their friends?“ said Reuben Stei
24、ger, president of marketing and consulting firm Millions of Us, which works with music: labels to develop a virtual-world presence for artists. His team built the Manhattan lofts for singer Regina Spektor and was surprised by the response. “There were parties a round the clock in thee lofts. It bega
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