欢迎来到麦多课文档分享! | 帮助中心 海量文档,免费浏览,给你所需,享你所想!
麦多课文档分享
全部分类
  • 标准规范>
  • 教学课件>
  • 考试资料>
  • 办公文档>
  • 学术论文>
  • 行业资料>
  • 易语言源码>
  • ImageVerifierCode 换一换
    首页 麦多课文档分享 > 资源分类 > PDF文档下载
    分享到微信 分享到微博 分享到QQ空间

    DIN ISO 18825-1-2017 Clothing - Digital fittings - Part 1 Vocabulary and terminology used for the virtual human body (ISO 18825-1 2016)《服装 数码配件 第1部分 虚拟人体词汇和术语(ISO 18825-1-2016)》.pdf

    • 资源ID:684274       资源大小:3.06MB        全文页数:19页
    • 资源格式: PDF        下载积分:10000积分
    快捷下载 游客一键下载
    账号登录下载
    微信登录下载
    二维码
    微信扫一扫登录
    下载资源需要10000积分(如需开发票,请勿充值!)
    邮箱/手机:
    温馨提示:
    如需开发票,请勿充值!快捷下载时,用户名和密码都是您填写的邮箱或者手机号,方便查询和重复下载(系统自动生成)。
    如需开发票,请勿充值!如填写123,账号就是123,密码也是123。
    支付方式: 支付宝扫码支付    微信扫码支付   
    验证码:   换一换

    加入VIP,交流精品资源
     
    账号:
    密码:
    验证码:   换一换
      忘记密码?
        
    友情提示
    2、PDF文件下载后,可能会被浏览器默认打开,此种情况可以点击浏览器菜单,保存网页到桌面,就可以正常下载了。
    3、本站不支持迅雷下载,请使用电脑自带的IE浏览器,或者360浏览器、谷歌浏览器下载即可。
    4、本站资源下载后的文档和图纸-无水印,预览文档经过压缩,下载后原文更清晰。
    5、试题试卷类文档,如果标题没有明确说明有答案则都视为没有答案,请知晓。

    DIN ISO 18825-1-2017 Clothing - Digital fittings - Part 1 Vocabulary and terminology used for the virtual human body (ISO 18825-1 2016)《服装 数码配件 第1部分 虚拟人体词汇和术语(ISO 18825-1-2016)》.pdf

    1、April 2017 English price group 12No part of this translation may be reproduced without prior permission ofDIN Deutsches Institut fr Normung e. V., Berlin. Beuth Verlag GmbH, 10772 Berlin, Germany,has the exclusive right of sale for German Standards (DIN-Normen).ICS 01.040.61; 61.020!%cji“2647170www.

    2、din.deDIN ISO 18825-1Clothing Digital fittings Part 1: Vocabulary and terminology used for the virtual human body (ISO 188251:2016),English translation of DIN ISO 18825-1:2017-04Bekleidung Digitale Anproben Teil 1: Vokabular und Terminologie fr den virtuellen menschlichen Krper (ISO 188251:2016),Eng

    3、lische bersetzung von DIN ISO 18825-1:2017-04Habillement Essayage virtuel Partie 1: Vocabulaire et terminologie utiliss pour le corps humain virtuel (ISO 188251:2016),Traduction anglaise de DIN ISO 18825-1:2017-04www.beuth.deDocument comprises 19 pagesDTranslation by DIN-Sprachendienst.In case of do

    4、ubt, the German-language original shall be considered authoritative.04.17 A comma is used as the decimal marker. Contents Foreword .3Introduction . 41 Scope . 62 Terms and definitions . 6Annex A (informative) Examples of parametric human body types .14Annex B (informative) Examples of notation of vi

    5、rtual human body information18Bibliography .19PageDIN ISO 18825-1:2017-04 2 National foreword This standard (ISO 18825-1:2016) has been prepared by Technical Committee ISO/TC 133 “Clothing sizing systems size designation, size measurement methods and digital fittings” (Secretariat: SABS, South Afric

    6、a). The responsible German body involved in its preparation was DIN-Normenausschuss Textil und Textilmaschinen (Textilnorm) (DIN Standards Committee Textiles and Textile Machinery), Working Committee NA 106-01-02 AA “Textiles - Designation, requirements and test methods”. DIN EN ISO 18825 consists o

    7、f the following parts, under the general title Clothing Digital fittings: Part 1: Vocabulary and terminology used for the virtual human body Part 2: Vocabulary and terminology used for attributes of the virtual human body Attention is drawn to the possibility that some of the elements of this docume

    8、nt may be the subject of patent rights. DIN shall not be held responsible for identifying any or all such patent rights. In addition to the legal units of measurement, this standard also uses the unit “in” (inch), the use of which is not allowed in Germany. It should be noted that the Gesetz ber Ein

    9、heiten im Messwesen (German Law on units in metrology) prohibits the use of this unit for official and commercial purposes in Germany. Conversion: Unit not permitted Unit permitted Conversion Zoll (Inch, in) mm 1 inch = 25,4 mm The DIN Standards corresponding to the International Standards referred

    10、to in this document are as follows: ISO 15535 DIN EN ISO 15535 ISO 18163 DIN ISO 18163 ISO 18825-2 DIN ISO 188252 ISO 18831 DIN ISO 18831 ISO 20685 DIN EN ISO 20685 DIN ISO 18825-1:2017-04 3 National Annex NA (informative) Bibliography DIN EN ISO 15535, General requirements for establishing anthropo

    11、metric databases DIN EN ISO 20685, 3-D scanning methodologies for internationally compatible anthropometric databases DIN ISO 18163*), Clothing Digital fittings Vocabulary and terminology used for the virtual garment DIN ISO 18825-2*), Clothing Digital fittings Part 2: Vocabulary and terminology use

    12、d for attributes of the virtual human body DIN ISO 18831*), Clothing Digital fittings Attributes of virtual garments *)To be published. *)To be published. *)To be published. DIN ISO 18825-1:2017-04 4 IntroductionThe virtual human model exists in various formats in the virtual world and is applied in

    13、 many different industrial sectors. The virtual human body used in the fashion field reflects the attributes of different areas of the human body based on physical measurements and shape characteristics.Various types of virtual human body-based IT-fashion convergence technology are being attempted t

    14、oday, according to rapid development of the vast online fashion market, including the internet, mobile market, smart TVs, and virtual fittings at shops and stores. Meanwhile, the increased demand of mass customized and made-to-measure garments these days encourages efforts to innovate the traditiona

    15、l process of planning, production and sales. The use of digital technology in this new ubiquitous environment of the international apparel industry is leading to use of three-dimensional information on consumers and digital human bodies that reflect somatotype characteristics, and consumers can now

    16、go online anytime, anywhere, to try on clothes, evaluate the style and fit, and place orders. Despite such advances, there is a lack of an International Standard related to the virtual human body.Therefore, this part of ISO 18825 is the first in a series of International Standards that deal with the

    17、 virtual human body, a necessary component of the 3D virtual garment system used in the apparel industry. The main goals of this International Standard are to define a virtual human body to be used to improve online communication and reliability of fashion products sold online and in-store through v

    18、isual confirmation of size, shape, fit and design. This International Standard will establish a single index and reference for all virtual garment programs that are currenlty using various, confusing terminology.This part of ISO 18825 specifies vocabulary, terminology and definitions related to digi

    19、tal fitting, such as virtual human body shapes, composition and attributes, and thus supports online and in-store consumers, fashion designers, product developers, technologists, manufacturers and retailers who have an interest in the style and fit of clothes. Developers will be able to use unified

    20、vocabulary and terminology when they devise virtual garment systems. Online consumers, fashion designers, manufacturers and sellers using virtual garment systems will be able to make use of the vocabulary and terminology regarding virtual body dimensions. It is therefore expected to improve convenie

    21、nce for consumers, improve efficiency in clothing manufacturing and contribute to a decrease in the return rate of clothes purchased online.DIN ISO 18825-1:2017-04 5 Clothing Digital fittings Part 1: Vocabulary and terminology used for the virtual human body1 ScopeThis part of ISO 18825 covers vocab

    22、ulary and terminology used for the virtual human body in the virtual garment system used as a main tool in various fields of clothing application. This part of ISO 18825 is applicable to all stages of online clothing communication and business, including design, manufacture, order, sales, distributi

    23、on and customer management.2 Terms and definitionsFor the purposes of this document, the following terms and definitions apply.2.1 General terms2.1.1virtual human modelthree-dimensional model in digital format2.1.1.1parametric human bodyvirtual human model with changeable parameters such as size and

    24、 shape, etc.Note 1 to entry: Parametric human body is created by modifying the parameters of the exemplar model imported from the 3D model library. The exemplar models differ with countries as they are based on a database. Therefore, a parametric human body can be made on the basis of height variati

    25、ons, BMI (body mass index) and so on (see Figure A.1).Note 2 to entry: The parameters of the parametric human body are presented in the parametric human body software. The parameters of the parametric human body can be added depending on the purpose of users.Note 3 to entry: See Figure 1.DIN ISO 188

    26、25-1:2017-04 6 Figure 1 Examples of parameters of a male adult body2.1.1.2virtual human bodyvirtual human model for digital fitting in the apparel industry, including information such as size, shape, cross section, body texture and skeletal structureNote 1 to entry: Also called “fashion avatar”. In

    27、computing, an avatar is the graphical representation of the user or the users alter ego or character.Note 2 to entry: The virtual human body is classified into two key types virtual clone (virtual shape) and virtual twin (virtual size); see Table B.1.2.1.1.2.1virtual clonevirtual shapevirtual human

    28、body that is created by forming three-dimensional surface data from a 3D body scanned point cloud (see ISO 20685:2010, 3.21), using surface modeling processes, including noise elimination, hole-filling and mesh generationNote 1 to entry: It is essential that a user get scanned first to create a virt

    29、ual clone (virtual shape).Note 2 to entry: The virtual clone (virtual shape) is identical to the body shape of the user.Note 3 to entry: See Figure 2.DIN ISO 18825-1:2017-04 7 a) 3D scanning b) 3D scanned point cloud c) Virtual cloneFigure 2 Process of creating a virtual clone (virtual shape)2.1.1.2

    30、.2virtual twinvirtual sizemorphed virtual human body that is applied body dimensions acquired either through manual or automatic measurementsNote 1 to entry: The virtual twin (virtual size) is a parametric human body (2.1.1.1) as it can be altered with parameters.Note 2 to entry: The virtual twin (v

    31、irtual size) is not identical to the user; but is a close approximation that can be altered by entering parameters retrieved from a population database.Note 3 to entry: See Figure 3.a) Body measurements b) 3D model library c) Virtual twinNOTE Body measurements are necessary to create a virtual twin.

    32、 The actual text in a) is not important.Figure 3 Process of creating a virtual twin (virtual size)2.2 Terms relating to basic composition and attributesDIN ISO 18825-1:2017-04 8 2.2.1virtual body segmentpart of the body that depicts the shape of the virtual human body (2.1.1.2)Note 1 to entry: The s

    33、oftware is based on at least 10 basic virtual body segments the virtual head, virtual torso, two virtual arms, two virtual hands, two virtual legs, and two virtual feet.Note 2 to entry: A virtual body segment consists of virtual body regions. A virtual body region refers to a specific area subdividi

    34、ng the virtual body segment.Note 3 to entry: The shape and size of virtual body segments can change by entering parameters of the virtual twin (virtual size) (2.1.1.2.2).2.2.2virtual cross sectionclosed contour extracted from the plane cutting a virtual body segment (2.2.1) perpendicular to its main

    35、 axis or the three principle axesNote 1 to entry: See Figure 4.Note 2 to entry: The main axis is the axis that connects the joints on either side of the virtual body segment.Figure 4 Examples of virtual cross sections2.2.3virtual body dimensionsize information on virtual body segments (2.2.1) of the

    36、 virtual human body (2.1.1.2) that corresponds to measured anthropometric dimensions of the user in the virtual standing positonNote 1 to entry: Virtual standing position: the head is in the Frankfurt plane, the long axes of the feet should be parallel to one another and 200 mm apart. The upper arms

    37、 are abudcted to form a 20 angle with the sides of the torso and the elbows are straight. But the palms face toward the torso. This position shall be used for evaluating the fit of garments.Note 2 to entry: Virtual body dimensions for the virtual human body can be selected from anthropometric dimens

    38、ions as defined by ISO 8559.EXAMPLE Virtual shoulder width, virtual crotch height, virtual neck girth, virtual waist girth, virtual hip girth, virtual knee girth, virtual calf girth, etc.2.2.4virtual body landmarkpoints which define the characteristic of the body shape of the user in the virtual sta

    39、nding positonEXAMPLE Virtual top head point, virtual side neck-base point, virtual shoulder point, virtual side waist point, virtual hip point, virtual front knee point, etc. (see ISO 18825-2).DIN ISO 18825-1:2017-04 9 Note 1 to entry: For example, points of bony prominence, peak points on a convex

    40、or concave surface, or points like the navel can be virtual body landmarks (see Figure 5).Figure 5 Examples of virtual body dimensions and virtual body landmarks2.2.5virtual skeletal structureframe of the virtual human body (2.1.1.2) representing bones and jointsEXAMPLE 1 Virtual neck bone, virtual

    41、collar bone, virtual arm bone, virtual forearm bone, virtual torso bone, virtual pelvic bone, virtual thigh bone and virtual leg bone.EXAMPLE 2 Virtual neck joint, virtual neck-base joint, virtual shoulder joint, virtual elbow joint, virtual wrist joint, virtual waist joint, virtual hip joint, virtu

    42、al knee joint and virtual ankle joint.Note 1 to entry: See Figure 6.Note 2 to entry: Virtual joints are the part of the virtual human body where two or more virtual bones meet and are able to move together. The virtual skeletal structure enables the virtual human body to express realistic motions an

    43、d body poses.Note 3 to entry: The virtual joints and virtual bones of the virtual human body are based on H-Anim (see ISO/IEC 19774) but were simplified as they will be used for virtual garment systems of the clothing industry.DIN ISO 18825-1:2017-04 10 Figure 6 Examples of virtual bones and virtual

    44、 joints2.2.6virtual body texturesurface appearance of the virtual human body (2.1.1.2) surfaceNote 1 to entry: See Figure 7.Note 2 to entry: Virtual body texture is expressed realistically by mapping elements of the image, such as skin and hair, etc.Note 3 to entry: Colours and tones of virtual body

    45、 texture can be adjusted.DIN ISO 18825-1:2017-04 11 Figure 7 Examples of virtual body texture2.3 Terms relating to optional composition and attributes2.3.1virtual body posestatic position of the virtual human body (2.1.1.2) taken by adjusting the angles between two virtual body segments (2.2.1) shar

    46、ing a jointNote 1 to entry: See Figure 8.Note 2 to entry: The virtual human body can be presented in many different virtual body poses, including a standing pose, a walking pose, a knees-bent pose, arms raised with bent elbows pose and shoulder/arms backward and forward pose.Note 3 to entry: Virtual body poses are necessary to evaluate the fit of virtual garments on a virtual human body in a certain pose.Note 4 to entry: There are various methods that create virtual poses appropriate to evaluate the fit of virtual garments according to a virtual garment syste


    注意事项

    本文(DIN ISO 18825-1-2017 Clothing - Digital fittings - Part 1 Vocabulary and terminology used for the virtual human body (ISO 18825-1 2016)《服装 数码配件 第1部分 虚拟人体词汇和术语(ISO 18825-1-2016)》.pdf)为本站会员(visitstep340)主动上传,麦多课文档分享仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知麦多课文档分享(点击联系客服),我们立即给予删除!




    关于我们 - 网站声明 - 网站地图 - 资源地图 - 友情链接 - 网站客服 - 联系我们

    copyright@ 2008-2019 麦多课文库(www.mydoc123.com)网站版权所有
    备案/许可证编号:苏ICP备17064731号-1 

    收起
    展开