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    Technical Art Techniques-State of the Industry.ppt

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    Technical Art Techniques-State of the Industry.ppt

    1、Technical Art Techniques: State of the Industry,Christopher Evans, Jason Parks, Judd Simantov, Paul Thuriot,Inserted Slide,Data added to the original presentation is in yellow 290 people were in attendance, data is as accurate as time allowed We will add videos as our respective companies ok them fo

    2、r release. Check back at: www.ChrisEvans3D.com,Overview,High level discussion of technical art techniques used in everyday situations Overview of current ideas from different perspectives Designed to be driven by your interaction and feedback The second half of the session will not work without your

    3、 participation Because of this; we have organized incentives (read: prizes!),This Panel Is Not,A normal panel presentation A group of post mortems or making-ofs Or even how-tos and tutorials Packed full of images or videos Us dictating how it should be done,Who We Are,Christopher Evans Technical Art

    4、 Lead, Crytek Jason Parks Such and Such, SCEA Judd Simantov Art Technical Lead, Naughty Dog Paul Thuriot Senior Technical Artist, Advanced Tech, LucasArts,Why We Are Doing This,Developers have roughly similar goals Everyone stumbles towards those goals in their own way No incentive for sharing knowl

    5、edge. This panel is about Tech Artists sharing ideas and seeing how others dealt with their same problems,Show of Hands: Tech Artists,How many current Technical Artists/Animators/Directors do we have in the audience? 145 Aspiring Tech Artimators? 5 How many working on a title? 217 Work in R&D? 90,Sh

    6、ow of Hands: Tech Artists,How many feel you focus more on art? 100 More on programming? 100 Anyone feel like they are increasingly becoming a tools programmer? joke,Trends,What has had the most recent impact on our field? What do you think will have the most impact in the next 5 years?,Next Gen Pipe

    7、lines,Challenges due to increase in quality and magnitude of work needed for next gen How automated is your pipeline? How do you rollout DCC tools updates?NaughtyDog: Animation Tools Getting DCC apps to work together Math as a common languageDriven relationship example: barycentric blending,Show of

    8、Hands: DCC Apps,Maya 145 3DS Max 145 XSI 12 Modo 1 Lightwave 5 C4D 0 Blender 0 Mario Paint joke Did we miss anything?,Show of Hands: Specialty Apps,MotionBuilder 20 MudBox 70 ZBrush 80 FaceRobot 0 Deep Paint 3 CAT 5 Proprietary asset creation tools 3,Character Rigging,Animation rigs and deforming ri

    9、gs Game characters can deform in realtime, so do you even separate? Special non-game cinematic rigs Do you lock down rigs? Syncing DCC functionalities (constraints, etc) DCC SDK tools programmer bottleneck? Rig PornCrytek: CrysisNaughtyDog: Uncharted/DrakeTippett: Hellboy/Abe Sapien,Deformation,Help

    10、er Joints Driven at runtime or baked into animations? New skinning algorithms Engine support requires DCC app support! Baking arbitrary deformation to bones Poor mans solution video Ideal solution Auto-generation of n weighted, pose-driven joints,Animation,State Machines animGraph, morpheme, etc Ble

    11、nding to simulation Hit reactions, Fall & play Runtime IK (HumanIK) Crytek: fall & play Interaction with a physical world Authoring in-game canned anims in a DCC app,Show of Hands: Animation,Keyframe only 35 Primarily mocap 30 Steady mix of both 30 Used facial mocap in a shipped title? 1 (Heavenly S

    12、word Dev),Show of Hands: Animation Data,FBX 25 COLLADA 10 BIP 8 DCC File (MB, MAX, etc) 21 Proprietary 8,Facial Rigging,Bones vs. Shapes: The Great DebateNaughtyDog: Bone-Driven Facial Rig, videoLucasArts: Hags Head ILM, Hags Head x360Crytek: Crysis shape set (98) How do you create your shapes?Lucas

    13、Arts: CloneCam Driven facial bones/shapes/mapsCrytek: fleshy eyes,Facial Animation,Motion capture vs. Hand keyed Direct control vs. Sliders and JoysticksCrytek: image-based mocap, video Vertex animation (Universal Capture)EA: Fight Night Round 3 Where do you create/edit animation data?,Physics and S

    14、imulation,Experiences with Havok, Endorphin, etc How to author behavior through controllersLucasArts: Endorphin_crate, Endorphin_slope Asset creation in a physical world Proxy detail Authoring/testing can be tediousCrytek: rope bridge break, rope bridge ai pathfind Cloth and HairLucasArts: Cloth Sol

    15、ver x360,Aesthetic Overkill,In your experience, what visual technologies have really paid off, and which have been overkill?,Show of Hands: 10 Min Break,“Sure, I could stretch the legs” “No, its our turn now!”,Your Turn - You Can:,Comment on one of the topics pulling examples from industry experienc

    16、e How did you deal with a similar issue Steer the conversation to a new topic Ask us a questions Ask for an image or video to be brought back Get your mic privileges revoked by the moderator,But You Said Prizes!?,If you contributed to the session, come on up afterwards You are speaking for the benefit of the audience!,Rate Our Talk!,Especially if: You want more technical art sessions at GDC You thought you (audience) did a good job You liked the session Things to remember: We gave you prizes Show of hands numbers and slides are online at GDC site.,


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