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    ISO PAS 17506-2012 Industrial automation systems and integration - COLLADA digital asset schema specification for 3D visualization of industrial data《工业自动化系统和集成.pdf

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    ISO PAS 17506-2012 Industrial automation systems and integration - COLLADA digital asset schema specification for 3D visualization of industrial data《工业自动化系统和集成.pdf

    1、 Reference number ISO/PAS 17506:2012(E) ISO 2012PUBLICLY AVAILABLE SPECIFICATION ISO/PAS 17506 First edition 2012-07-15 Industrial automation systems and integration COLLADA digital asset schema specification for 3D visualization of industrial data Systmes dautomatisation industrielle et intgration

    2、Spcifications du schma des actifs numriques COLLADA pour la visualisation 3D des donnes industrielles ISO/PAS 17506:2012(E) COPYRIGHT PROTECTED DOCUMENT ISO 2012 All rights reserved. Unless otherwise specified, no part of this publication may be reproduced or utilized in any form or by any means, el

    3、ectronic or mechanical, including photocopying and microfilm, without permission in writing from either ISO at the address below or ISOs member body in the country of the requester. ISO copyright office Case postale 56 CH-1211 Geneva 20 Tel. + 41 22 749 01 11 Fax + 41 22 749 09 47 E-mail copyrightis

    4、o.org Web www.iso.org Published in Switzerland ii ISO 2012 All rights reservedISO/PAS 17506:2012(E) ISO 2012 All rights reserved iiiForeword ISO (the International Organization for Standardization) is a worldwide federation of national standards bodies (ISO member bodies). The work of preparing Inte

    5、rnational Standards is normally carried out through ISO technical committees. Each member body interested in a subject for which a technical committee has been established has the right to be represented on that committee. International organizations, governmental and non-governmental, in liaison wi

    6、th ISO, also take part in the work. ISO collaborates closely with the International Electrotechnical Commission (IEC) on all matters of electrotechnical standardization. International Standards are drafted in accordance with the rules given in the ISO/IEC Directives, Part 2. The main task of technic

    7、al committees is to prepare International Standards. Draft International Standards adopted by the technical committees are circulated to the member bodies for voting. Publication as an International Standard requires approval by at least 75 % of the member bodies casting a vote. In other circumstanc

    8、es, particularly when there is an urgent market requirement for such documents, a technical committee may decide to publish other types of document: an ISO Publicly Available Specification (ISO/PAS) represents an agreement between technical experts in an ISO working group and is accepted for publica

    9、tion if it is approved by more than 50 % of the members of the parent committee casting a vote; an ISO Technical Specification (ISO/TS) represents an agreement between the members of a technical committee and is accepted for publication if it is approved by 2/3 of the members of the committee castin

    10、g a vote. An ISO/PAS or ISO/TS is reviewed after three years in order to decide whether it will be confirmed for a further three years, revised to become an International Standard, or withdrawn. If the ISO/PAS or ISO/TS is confirmed, it is reviewed again after a further three years, at which time it

    11、 must either be transformed into an International Standard or be withdrawn. Attention is drawn to the possibility that some of the elements of this document may be the subject of patent rights. ISO shall not be held responsible for identifying any or all such patent rights. ISO/PAS 17506 was prepare

    12、d by the Khronos Group (as COLLADA Digital Asset Schema Release 1.5.0 Specification, April 2008) and was adopted by Technical Committee ISO/TC 184, Automation systems and integration, Subcommittee SC 4, Industrial data. PUBLICLY AVAILABLE SPECIFICATION ISO/PAS 17506:2012(E) ISO 2012 All rights reser

    13、ved 1Industrial automation systems and integration COLLADA digital asset schema specification for 3D visualization of industrial data 1 Scope This Publicly Available Specification describes the COLLADA schema. COLLADA is a COLLAborative Design Activity that defines an XML-based schema to enable 3D a

    14、uthoring applications to freely exchange digital assets without loss of information, enabling multiple software packages to be combined into extremely powerful tool chains. The purpose of this Publicly Available Specification is to provide a specification for the COLLADA schema in sufficient detail

    15、to enable software developers to create tools to process COLLADA resources. In particular, it is relevant to those who import to or export from digital content creation (DCC) applications, 3D interactive applications and tool chains, prototyping tools, real-time visualization applications such as th

    16、ose used in the video game and movie industries, and CAD tools. This Publicly Available Specification covers the initial design and specifications of the COLLADA schema, as well as a minimal set of requirements for COLLADA exporters. 2 Requirements Requirements are indicated using “must” in the foll

    17、owing publication (reproduced on the following pages), which is adopted as a Publicly Available Specification: COLLADA Digital Asset Schema Release 1.5.0 Specification, April 2008. Pages i to xii of COLLADA Digital Asset Schema Release 1.5.0 Specification, April 2008, are for information only. ISO/P

    18、AS 17506:2012(E) 2 ISO 2012 All rights reserved(Blank page) COLLADA Digital Asset Schema Release 1.5.0 Specification April 2008 Editors: Mark Barnes and Ellen Levy Finch, Sony Computer Entertainment Inc. ISO/PAS 17506:2012(E) 3 ISO 2012 All rights reserved 2005-2008 The Khronos Group Inc., Sony Comp

    19、uter Entertainment Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast, or otherwise exploited in any manner wi

    20、thout the express prior written permission of Khronos Group. You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright, or other notice from the specification, but the receipt or possession of this specification does not convey a

    21、ny rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor, or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of

    22、 this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be reformatted AS LONG AS the contents of the specification are not

    23、changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group website should be included whenever possible with spec

    24、ification distributions. Khronos Group makes no, and expressly disclaims any, representations or warranties, express or implied, regarding this specification, including, without limitation, any implied warranties of merchantability or fitness for a particular purpose or noninfringement of any intell

    25、ectual property. Khronos Group makes no, and expressly disclaims any, warranties, express or implied, regarding the correctness, accuracy, completeness, timeliness, and reliability of the specification. Under no circumstances will the Khronos Group, or any of its Promoters, Contributors, or Members

    26、or their respective partners, officers, directors, employees, agents, or representatives be liable for any damages, whether direct, indirect, special, or consequential damages for lost revenues, lost profits, or otherwise, arising from or in connection with these materials. Khronos is a trademark of

    27、 The Khronos Group Inc. COLLADA is a trademark of Sony Computer Entertainment Inc. used by permission by Khronos. All other trademarks are the property of their respective owners and/or their licensors. Publication date: April 2008 Khronos Group P.O. Box 1019 Clearlake Park, CA 95424, U.S.A. Sony Co

    28、mputer Entertainment Inc. 2-6-21 Minami-Aoyama, Minato-ku, Tokyo 107-0062 Japan Sony Computer Entertainment America 919 E. Hillsdale Blvd. Foster City, CA 94404, U.S.A. Sony Computer Entertainment Europe 30 Golden Square London W1F 9LD, U.K. ISO/PAS 17506:2012(E) 4 ISO 2012 All rights reserved April

    29、 2008 Table of Contents About This Manual ix Audience ix Content of this Document ix Typographic Conventions and Notation x Notation and Organization in the Reference Chapters x Other Sources of Information xi Chapter 1: Design Considerations 1-1 Introduction 1-1 Assumptions and Dependencies 1-1 Goa

    30、ls and Guidelines 1-1 Chapter 2: Tool Requirements and Options 2-1 Introduction 2-1 Exporters 2-1 Importers 2-3 Archive Packaging 2-4 Chapter 3: Schema Concepts 3-1 Introduction 3-1 XML Overview 3-1 Address Syntax 3-1 Instantiation and External Referencing 3-5 The Common Profile 3-6 Chapter 4: Progr

    31、amming Guide 4-1 Introduction 4-1 About Parameters in COLLADA 4-1 Curve Interpolation 4-1 Skin Deformation (or Skinning) in COLLADA 4-7 Chapter 5: Core Elements Reference 5-1 Introduction 5-1 Elements by Category 5-1 accessor 5-5 ambient (core) 5-11 animation 5-12 animation_clip 5-15 asset 5-17 bool

    32、_array 5-20 camera 5-21 channel 5-23 COLLADA 5-24 color 5-26 contributor 5-27 controller 5-29 control_vertices 5-31 directional 5-33 evaluate_scene 5-34 extra 5-35 float_array 5-37 formula 5-38 geographic_location 5-40 geometry 5-42 IDREF_array 5-44 ISO/PAS 17506:2012(E) 5 ISO 2012 All rights reserv

    33、ediv COLLADA Digital Asset Schema Release 1.5.0 April 2008 imager 5-45 input (shared) 5-47 input (unshared) 5-50 instance_animation 5-52 instance_camera 5-54 instance_controller 5-56 instance_formula 5-59 instance_geometry 5-61 instance_light 5-63 instance_node 5-65 instance_visual_scene 5-67 int_ar

    34、ray 5-69 joints 5-70 library_animation_clips 5-71 library_animations 5-72 library_cameras 5-73 library_controllers 5-74 library_formulas 5-75 library_geometries 5-76 library_lights 5-77 library_nodes 5-78 library_visual_scenes 5-79 light 5-80 lines 5-82 linestrips 5-84 lookat 5-86 matrix 5-88 mesh 5

    35、-89 morph 5-92 Name_array 5-94 newparam 5-96 node 5-98 optics 5-100 orthographic 5-102 param (data flow) 5-104 param (reference) 5-105 perspective 5-108 point 5-110 polygons 5-112 polylist 5-115 rotate 5-117 sampler 5-118 scale 5-125 scene 5-126 setparam 5-128 SIDREF_array 5-130 skeleton 5-131 skew

    36、5-133 skin 5-134 source (core) 5-137 spline 5-139 spot 5-141 targets 5-143 technique (core) 5-144 technique_common 5-146 translate 5-147 ISO/PAS 17506:2012(E) 6 ISO 2012 All rights reserved Specification Table of Contents v April 2008 triangles 5-148 trifans 5-150 tristrips 5-152 vertex_weights 5-15

    37、4 vertices 5-156 visual_scene 5-157 Chapter 6: Physics Reference 6-1 Introduction 6-1 Elements by Category 6-1 attachment 6-4 box 6-5 capsule 6-6 convex_mesh 6-7 cylinder 6-9 force_field 6-10 instance_force_field 6-11 instance_physics_material 6-12 instance_physics_model 6-13 instance_physics_scene

    38、6-15 instance_rigid_body 6-16 instance_rigid_constraint 6-19 library_force_fields 6-21 library_physics_materials 6-22 library_physics_models 6-23 library_physics_scenes 6-24 physics_material 6-25 physics_model 6-27 physics_scene 6-30 plane 6-33 ref_attachment 6-34 rigid_body 6-35 rigid_constraint 6-

    39、39 shape 6-43 sphere 6-45 Chapter 7: Getting Started with FX 7-1 Introduction 7-1 Using Profiles for Platform-Specific Effects 7-1 About Parameters in FX 7-4 Shaders 7-5 Rendering 7-5 Texturing 7-6 Chapter 8: FX Reference 8-1 Introduction 8-1 Elements by Category 8-1 About COLLADA FX 8-4 alpha 8-5 a

    40、nnotate 8-6 argument 8-7 array 8-9 binary 8-11 bind (FX) 8-13 bind_attribute 8-15 bind_material 8-16 bind_uniform 8-19 ISO/PAS 17506:2012(E) 7 ISO 2012 All rights reservedvi COLLADA Digital Asset Schema Release 1.5.0 April 2008 bind_vertex_input 8-21 blinn 8-23 code 8-26 color_clear 8-27 color_targe

    41、t 8-28 compiler 8-30 constant (FX) 8-31 create_2d 8-34 create_3d 8-36 create_cube 8-38 depth_clear 8-40 depth_target 8-41 draw 8-43 effect 8-45 evaluate 8-47 format 8-49 fx_common_color_or_texture_type 8-52 fx_common_float_or_param_type 8-54 fx_sampler_common 8-55 image 8-58 include 8-61 init_from 8

    42、-62 instance_effect 8-64 instance_image 8-66 instance_material (geometry) 8-68 instance_material (rendering) 8-70 lambert 8-72 library_effects 8-74 library_images 8-75 library_materials 8-76 linker 8-78 material 8-79 modifier 8-81 pass 8-82 phong 8-84 profile_BRIDGE 8-87 profile_CG 8-89 profile_COMM

    43、ON 8-92 profile_GLES 8-94 profile_GLES2 8-97 profile_GLSL 8-101 program 8-103 render 8-105 RGB 8-106 sampler1D 8-107 sampler2D 8-108 sampler3D 8-109 samplerCUBE 8-110 samplerDEPTH 8-111 samplerRECT 8-112 sampler_image 8-113 sampler_states 8-114 semantic 8-115 shader 8-116 sources 8-118 states 8-120

    44、ISO/PAS 17506:2012(E) 8 ISO 2012 All rights reserved Specification Table of Contents vii April 2008 stencil_clear 8-126 stencil_target 8-127 technique (FX) 8-129 technique_hint 8-131 texcombiner 8-132 texenv 8-135 texture_pipeline 8-137 usertype 8-140 Chapter 9: B-Rep Reference 9-1 Introduction 9-1

    45、Elements by Category 9-1 About B-Rep in COLLADA 9-2 brep 9-7 circle 9-9 cone 9-11 curve 9-13 curves 9-15 cylinder (B-Rep) 9-16 edges 9-17 ellipse 9-19 faces 9-21 hyperbola 9-23 line 9-24 nurbs 9-25 nurbs_surface 9-28 orient 9-31 origin 9-32 parabola 9-33 pcurves 9-34 shells 9-36 solids 9-38 surface

    46、9-40 surfaces 9-42 surface_curves 9-43 swept_surface 9-44 torus 9-46 wires 9-47 Complete B-Rep Example 9-49 Chapter 10: Kinematics Reference 10-1 Introduction 10-1 Elements by Category 10-1 articulated_system 10-3 attachment_end 10-5 attachment_full 10-6 attachment_start 10-8 axis_info 10-10 bind (k

    47、inematics) 10-13 bind_joint_axis 10-14 bind_kinematics_model 10-16 connect_param (kinematics) 10-18 effector_info 10-19 frame_object, frame_origin, frame_tcp, frame_tip 10-21 instance_articulated_system 10-22 instance_joint 10-24 instance_kinematics_model 10-26 ISO/PAS 17506:2012(E) 9 ISO 2012 All r

    48、ights reservedviii COLLADA Digital Asset Schema Release 1.5.0 April 2008 instance_kinematics_scene 10-28 joint 10-30 kinematics 10-32 kinematics_model 10-35 kinematics_scene 10-37 library_articulated_systems 10-38 library_joints 10-39 library_kinematics_models 10-40 library_kinematics_scenes 10-41 l

    49、ink 10-42 motion 10-43 prismatic 10-45 revolute 10-47 Chapter 11: Types 11-1 Introduction 11-1 Simple Value Types 11-1 Parameter-Type Elements 11-2 Other Simple Types 11-3 Value-or-Param Types 11-3 Appendix A: COLLADA Example A-1 Example: Cube A-1 Appendix B: Profile GLSL and GLES2 Examples B-1 Example: B-1 Example: B-6 Glossary G-1 General Index I-1 Index of COLLADA Elements I-4 ISO/PAS 17506:2012(E) 10 ISO 2012 All rights reserved April 2008 About This Manual This document describes the COLLADA schema.


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